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-   -   scipt editing (http://forums.filefront.com/sw-bf2-modding-mapping-editing/275843-scipt-editing.html)

BE_Nemo September 4th, 2006 04:28 PM

scipt editing
 
I am a new modder, trying to have a little fun. I have a basic understanding of zeroeditor, but none of scripts ('Getting Started' says that there is a document with info about scripts, but I searched and can't find it). Can you edit weapons and unit skins with scripts? And if so, how? Where can I find more information (like a 'child friendly' explanation :rolleyes: )

-Nemo

AceMastermind September 4th, 2006 05:14 PM

Re: scipt editing
 
The "Battlefront2_scripting_system doc" explains each part of a script.

boemapper September 5th, 2006 02:54 PM

Re: scipt editing
 
The ODF files should be what you want to edit. There is a documentation called ODF_guide.doc.

BE_Nemo September 5th, 2006 03:12 PM

Re: scipt editing
 
okay, thanks guys. I'm trying to make a java program to make this kind of editing easier.

BE_Nemo September 5th, 2006 04:56 PM

Re: scipt editing
 
Actually, wait. I edited some things in the odf files for republic (BF2_ModTools\Assets\Sides\rep\odf) but when I run my game, it doesn't seem to have any effect. What am I doing wrong?

AceMastermind September 5th, 2006 07:58 PM

Re: scipt editing
 
DON'T "edit" anything inside the "assets" folder!
If you want to edit something, copy it FROM the "assets" folder and paste it into your mod level(example = data_ABC), then edit to your hearts desire.
If you have edited too many things in the "assets" and you can't remember how to get them back to the way they were, then just reinstall the Modtools.

BE_Nemo September 6th, 2006 01:10 PM

Re: scipt editing
 
ah. Of course. I knew I would have to use the editor in some way...


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