well first we can see you want help so u dont have to post another reply on the same day. since your new here ill tell u about the search button. its up in the right hand corner and u basically search for what ever u need. here is a tutorial for custom skins by busterkinkade
Create a new map, copy the race you want to edit (example: republic) into the sides folder of the new map. Now go to assets/shell and copy all of the folders in it, but not the .req, then paste it in the _Build/shell folder in the newmap you created. Now Copy the “Common” folder from within the mod-tool “assets/sides” directory and place it in the sides folder of your new map, edit the texture, now, go into common > script > newmapname and open the LUA file named newmapnamec_con.lua (for me that was BS1c_con.lua ). Now if you look down the LUA file you will see ReadDataFile("SIDE\\rep.lvl", change this to ReadDataFile("dc:SIDE\\rep.lvl , then copy 2 .bat files in the side you got, these are: clean.bat and munge.bat , these can be aquired from the _BUILD > Sides > ALL in the newmap you created, then copy the 2 .bat files into the side in the mod tools you are modifying. Finally we munge the your new map (see Jedi Creation doc for more info) we select the new race in the drop down menu on the left, and select the race you edited (mine was rep) you alos have to tick the "common" check box, then munge!
P.S: You can get the race from the assets > sides folder !
P. P.S: The textures are in the msh of your copied side folder.
On another note, to get the skins working in all maps, not just the map you made, you simply need to follow my tutorial, then go in data_ABC\_LVL_PC\SIDE and copy the 2 .lvl files (for me these were rep.lvl and repshell.lvl) into the side of your SWBF II game.
well first we can see you want help so u dont have to post another reply on the same day. since your new here ill tell u about the search button. its up in the right hand corner and u basically search for what ever u need. here is a tutorial for custom skins by busterkinkade
Create a new map, copy the race you want to edit (example: republic) into the sides folder of the new map. Now go to assets/shell and copy all of the folders in it, but not the .req, then paste it in the _Build/shell folder in the newmap you created. Now Copy the “Common” folder from within the mod-tool “assets/sides” directory and place it in the sides folder of your new map, edit the texture, now, go into common > script > newmapname and open the LUA file named newmapnamec_con.lua (for me that was BS1c_con.lua ). Now if you look down the LUA file you will see ReadDataFile("SIDE\\rep.lvl", change this to ReadDataFile("dc:SIDE\\rep.lvl , then copy 2 .bat files in the side you got, these are: clean.bat and munge.bat , these can be aquired from the _BUILD > Sides > ALL in the newmap you created, then copy the 2 .bat files into the side in the mod tools you are modifying. Finally we munge the your new map (see Jedi Creation doc for more info) we select the new race in the drop down menu on the left, and select the race you edited (mine was rep) you alos have to tick the "common" check box, then munge!
P.S: You can get the race from the assets > sides folder !
P. P.S: The textures are in the msh of your copied side folder.
On another note, to get the skins working in all maps, not just the map you made, you simply need to follow my tutorial, then go in data_ABC\_LVL_PC\SIDE and copy the 2 .lvl files (for me these were rep.lvl and repshell.lvl) into the side of your SWBF II game.
Hope that helped!
__________________
hey i have made a map and i followed that toturial to install some skins, but when you write edit the textures... how do i do that???? (i'm trying to skin a dark trooper)
You need a skin editing program, such as the GIMP, I highly recommend it, its free and is open source, just open up the .tga file with the GIMP, or any other graphics program you may have, then simply edit it with the/a (and/or) Hue/Saturation tool (or Hue and Saturation tool, or any other tool like the paint bucket).
This site is part of the Defy Media Gaming network
The best serving of video game culture, since 2001. Whether you're looking for news, reviews, walkthroughs, or the biggest collection of PC gaming files on the planet, Game Front has you covered. We also make no illusions about gaming: it's supposed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!