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-   -   skin install (http://forums.filefront.com/sw-bf2-modding-mapping-editing/263407-skin-install.html)

polytv July 7th, 2006 10:43 AM

skin install
 
hello I have to download a skin and I would like to know how to put it on my maps?

polytv July 7th, 2006 03:48 PM

Re: skin install
 
please help me

Squirrel7Hunter July 8th, 2006 06:40 AM

Re: skin install
 
well first we can see you want help so u dont have to post another reply on the same day. since your new here ill tell u about the search button. its up in the right hand corner and u basically search for what ever u need. here is a tutorial for custom skins by busterkinkade

Create a new map, copy the race you want to edit (example: republic) into the sides folder of the new map. Now go to assets/shell and copy all of the folders in it, but not the .req, then paste it in the _Build/shell folder in the newmap you created. Now Copy the “Common” folder from within the mod-tool “assets/sides” directory and place it in the sides folder of your new map, edit the texture, now, go into common > script > newmapname and open the LUA file named newmapnamec_con.lua (for me that was BS1c_con.lua ). Now if you look down the LUA file you will see ReadDataFile("SIDE\\rep.lvl", change this to ReadDataFile("dc:SIDE\\rep.lvl , then copy 2 .bat files in the side you got, these are: clean.bat and munge.bat , these can be aquired from the _BUILD > Sides > ALL in the newmap you created, then copy the 2 .bat files into the side in the mod tools you are modifying. Finally we munge the your new map (see Jedi Creation doc for more info) we select the new race in the drop down menu on the left, and select the race you edited (mine was rep) you alos have to tick the "common" check box, then munge!

P.S: You can get the race from the assets > sides folder !
P. P.S: The textures are in the msh of your copied side folder.

On another note, to get the skins working in all maps, not just the map you made, you simply need to follow my tutorial, then go in data_ABC\_LVL_PC\SIDE and copy the 2 .lvl files (for me these were rep.lvl and repshell.lvl) into the side of your SWBF II game.

Hope that helped!
__________________

cmdata July 15th, 2006 09:44 AM

Re: skin install
 
Quote:

Originally Posted by Squirrel7Hunter
well first we can see you want help so u dont have to post another reply on the same day. since your new here ill tell u about the search button. its up in the right hand corner and u basically search for what ever u need. here is a tutorial for custom skins by busterkinkade

Create a new map, copy the race you want to edit (example: republic) into the sides folder of the new map. Now go to assets/shell and copy all of the folders in it, but not the .req, then paste it in the _Build/shell folder in the newmap you created. Now Copy the “Common” folder from within the mod-tool “assets/sides” directory and place it in the sides folder of your new map, edit the texture, now, go into common > script > newmapname and open the LUA file named newmapnamec_con.lua (for me that was BS1c_con.lua ). Now if you look down the LUA file you will see ReadDataFile("SIDE\\rep.lvl", change this to ReadDataFile("dc:SIDE\\rep.lvl , then copy 2 .bat files in the side you got, these are: clean.bat and munge.bat , these can be aquired from the _BUILD > Sides > ALL in the newmap you created, then copy the 2 .bat files into the side in the mod tools you are modifying. Finally we munge the your new map (see Jedi Creation doc for more info) we select the new race in the drop down menu on the left, and select the race you edited (mine was rep) you alos have to tick the "common" check box, then munge!

P.S: You can get the race from the assets > sides folder !
P. P.S: The textures are in the msh of your copied side folder.

On another note, to get the skins working in all maps, not just the map you made, you simply need to follow my tutorial, then go in data_ABC\_LVL_PC\SIDE and copy the 2 .lvl files (for me these were rep.lvl and repshell.lvl) into the side of your SWBF II game.

Hope that helped!
__________________

hey i have made a map and i followed that toturial to install some skins, but when you write edit the textures... how do i do that???? (i'm trying to skin a dark trooper)

UnixPwnix July 15th, 2006 12:35 PM

Re: skin install
 
You need a skin editing program, such as the GIMP, I highly recommend it, its free and is open source, just open up the .tga file with the GIMP, or any other graphics program you may have, then simply edit it with the/a (and/or) Hue/Saturation tool (or Hue and Saturation tool, or any other tool like the paint bucket).

Arc9 July 15th, 2006 02:31 PM

Re: skin install
 
I have a problem with skinning. It says [PC_MODELMUNGE]TARGA TYPE 10 CURRENTLY NOT SUPPORTED.
What does it mean?

cmdata July 15th, 2006 02:47 PM

Re: skin install
 
cool, were do i get GIMP???

mcdestroyer July 15th, 2006 02:55 PM

Re: skin install
 
http://www.gimp.org/windows/ click the auto installer and follow the instructions.

cmdata July 15th, 2006 03:43 PM

Re: skin install
 
ok but do i need it to install skins in my map?? you see, sexy111 make the skins, i just put them in my maps...

Arc9 July 15th, 2006 04:21 PM

Re: skin install
 
Ps The Textures Turn Black. This Guide Is Discouraged By Me


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