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SW:BF Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

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1816671
Help please
elfire
February 18th, 2005 11:08 PM
If someone has the time, will they tell me:

  • How to make mountains.
  • How to make vehicles and CPs spawn.
  • How to give textures to the map (i.e.: say I wanted Geonosis ground for my map's ground)
  • Adding sky.
I didn't quite get the insturctions. Thanks for your help if you do.
1816978
Re: Help please
Kyross
February 19th, 2005 05:18 AM
Mountain you make with the height tool. Set width and depth, raise pressure, click raise and let fly...
Vehicles and CPs are objects you plane and give properties.
Textures are found in the shipped worlds folders. Usually called *_main_1.tga where * is the world (nab, tat, hot, etc...). Copy those to your world folder and when in the editor write the texture name in the box on the bottom of the left menu.
Sky depends on what you want to use. The geonosis sky comes applied to the map as it allows the most vehicles.
1818776
Re: Help please
elfire
February 19th, 2005 07:30 PM
Quote:
Originally Posted by Kyross
Mountain you make with the height tool. Set width and depth, raise pressure, click raise and let fly...
Vehicles and CPs are objects you plane and give properties.
Textures are found in the shipped worlds folders. Usually called *_main_1.tga where * is the world (nab, tat, hot, etc...). Copy those to your world folder and when in the editor write the texture name in the box on the bottom of the left menu.
Sky depends on what you want to use. The geonosis sky comes applied to the map as it allows the most vehicles.
Thanks, but how do you add them. I can't figure it out.
1821730
Re: Help please
Kyross
February 21st, 2005 08:16 AM
You mean adding skies? They add themselves. If you want to use a different sky, copy the files from the world folder of the world sky you want.
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