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Old March 22nd, 2007   #1
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Default Adjacency Bonus

In the manaul it states that some buildings give others a so-called "adjacency bonus." Now we all know that if you surround a factory for example, with generators at tech level 1 it would look something like this; (excuse my bad diagram!)

-------------4 Generators--------------
----------------\ | | /-----------------
4 Generators---FACTORY---4 Generators
----------------/ | | \-----------------
-------------4 Generators--------------

With 4 tech 1 Generators on each side for the bonus to apply. On tech 3, you can simply surround a factory with 4 Fusion Plants.

But what other buildings can be affected by adjacency bonuses? So far I have found out:

Land and Air Factory - Surround with Energy Generators for a bonus in land/air unit build time (reduction.)
Quantum Gate Support Commander Summoner - Surround with Energy Generators for a bonus in Support Commander build time (reduction.)
Radar/Sensor Array - Surround with Energy Generators to reduce energy consumption.
All stationary Artillery/Defence - Surround with Energy Generators to increase accuracy. Used on the Mavor this is deadly.
Mass Extractor - One Energy Generator can reduce energy usage by 2. Any more do not have an effect. However, if you place Mass Storage buildings by extractors, this grants a bonus to Mass Storage.
Energy Generator - From basic generators to fusion plants, if you place Energy Storage facilities by these, it grants a bonus in Energy Storage.

So far, I have tested this on the nuke and anti-nuke, and the bonus does not apply to them.

Anyone else know of more buildings where this applies?

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Old March 24th, 2007   #2
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Default Re: Adjacency Bonus

Also,if you surround energy generator or mass extractor/fabricator with energy/mass storage it would increase energy/mass production by 50%


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Old March 24th, 2007   #3
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Default Re: Adjacency Bonus

As far as I know, anything can get a bonus as long as it uses electricity.
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Old March 26th, 2007   #4
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Default Re: Adjacency Bonus

Are you sure it reduces build time for units in factories? I though it reduced resource costs?

Up the workers! Down McDonalds!
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Old March 26th, 2007   #5
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Default Re: Adjacency Bonus

I don't think it reduces build time, just the cost of the build.
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Old March 29th, 2007   #6
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Default Re: Adjacency Bonus

Yep, build time as well as costs apparently

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Old April 1st, 2007   #7
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Default Re: Adjacency Bonus

oooo, i like that...


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