I like to script certain aspects of 'Movie Based' missions into cutscenes, for the simple reason that when we are trying to emulate what happens in a movie, it is sometimes difficult to give the player control of this.
eg:
In TWOK, the 'Enterprise' does not destroy the 'Reliant', it is 'Khan' activating the 'Genesis Device' that destroys the 'Reliant',
For the 'TB3 TWOK' mission, I tried to emulate that, it might not be the best effort, some people probably hate the mission, but I thought it worked at the time.
As a mission scripter, I like the controlled environment of a cutscene, when we are trying to recreate a specific event or scene from a movie, this always seems to be the best way, the ships and objects do exactly as they are told, with no player intervention.
As for 'subsystem targetting', I always thought it was awkward to use in the Stock game.
There was 1 campaign mission in Particular that asked you to use this against some 'biogenic transport vessels', this never seemed to work for me, plus I think there was an error in the mission script itself, as you are supposed to disable all 3 'transport vessels engines' in this manner, but I always managed to win this mission by just disabling 1 of them, then had to suffer multiple overlapping 'Captain Archer Voiceovers'.
I could fix this bug without thinking, but I dont work for 'Bethesda'.
