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Old March 2nd, 2011   #1
...waiting for new ships...
 
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Default CO-OP Wave Modding

I have been trying to change the ships that come at you in each wave in a CO-OP wave map, but I am having difficulty.

According to tjoz's "Co-op Wave Map Editor Tutorial", to determine which ships attack you, you just need to add different ships of that era to the map and label them "shipA", "shipB", "shipC", "shipD", "shipE".

I tried to change the type of Klingon ships that come after me in each wave in the mpcaleb_ENT.sol map by replacing the current "shipA", "shipB", ect. with different classes of ships and then giving them the appropriate label, but the original ships that were there before are the ones that continue to spawn in game, despite my changes.

I'd really like to know how to make this simple change.
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Old March 2nd, 2011   #2
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Default Re: CO-OP Wave Modding

If you want other ships, either add to the pool for each SpawnType or create different Co-op scripts for different ship cycles
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Old March 3rd, 2011   #3
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Default Re: CO-OP Wave Modding

OK, so I need to build a new version of the Co-op wave script.

I have looked through the coopwaveS.scp text file and I see where the different ships are listed, but i was wondering if it was possible to add another race to the file. For example, I want to make The Dominion a possible enemy to be able to fight in Co-op wave, so how do I do that?

Also, can I add new ship types, (shipF, shipG, and shipH giving me 8 instead of 5) and new waves (wave6, wave7, and wave8)?

Last edited by vonfrank; March 3rd, 2011 at 11:28 AM.
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Old March 4th, 2011   #4
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Default Re: CO-OP Wave Modding

It would be possible to add more waves or to add additional races. You have to go through where that works out the enemy race and add the proper bits, and anywhere the ships spawn add sections for the new race. It's not overly difficult, but you do have to do it right and get all the little bits inplace where they need to go.

It looks like the map placed ships go on team 5? That is how the enemy is defined. If the team 5 ships are Klingon it builds waves of Klingons. Actually if the "first" ship on team 5 is Klingon it sets the enemy to klingon. I don't get what it does with the rest of the map placed ships that are labeled like that. There is a good bit of unused code in there so it could be they intended to do more than they did in the end. But I expect I might very well be missing their significance with the quick glance I took.

Last edited by Muldrf; March 4th, 2011 at 11:50 AM.
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