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Old February 18th, 2010   #1
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Default New Weapon Sounds

1) So, I took the four pulse and torpedo sounds from (stock)A2 and replaced the stock ones. The only problem is that the sound level for these is about half that of the Legacy sounds. Is there a way(program?) to make the volume of the A2 sounds higher to match or should I lower the sound level of the Legacy ones? I have Audacity btw so I already have the means to do what I would need to do.

2) On a related note for the Klingons, Romulans and Borg (ENT and TOS eras) should all three eras use the same weapon sounds(modified from A2) or does anyone have any recommendations for sounds(free use ofcourse) to use for those two eras for them?

3) I have four tng phaser sounds(stock A2) that im having trouble splitting so that the looping sound is good enough to use. Would anyone mind helping me with these or if they have already done his themselves I would really appreciate it.

Thanks a bunches!

Team Fortress 2 Name: 086gf
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ST:BC(KM2012-custom) ST:Legacy(custom mod) ST:Armada(custom mod) ST:Armada2(custom mod)
STA2: FleetOps(custom mod)SW:EAW(custom mod) SW:FOC(custom mod)

Last edited by 086goinfast; February 18th, 2010 at 11:21 AM.
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Old February 23rd, 2010   #2
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Default Re: New Weapon Sounds

Look at the \DB folder and the .csv files in there. the one that points to the individual sound files has a setting for Volume I believe. edit them with notepad or some other text editor, or technically Excell or other spreadsheet program can open them as a table type layout.
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Old February 25th, 2010   #3
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Default Re: New Weapon Sounds

That worked thanks.

Team Fortress 2 Name: 086gf
Nascar Racing 2003(500+ tracks;5000+ cars; 5 mods)
ST:BC(KM2012-custom) ST:Legacy(custom mod) ST:Armada(custom mod) ST:Armada2(custom mod)
STA2: FleetOps(custom mod)SW:EAW(custom mod) SW:FOC(custom mod)
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