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STL Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

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Old February 11th, 2007   #1
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Exclamation Community Mod (0.0.2) Bug report

-=Community Mod (0.0.2)=-

Good work, however, I found a bug... [might be a *spoiler*!]
I think It's a bug anyway.
First let me tell you that after games like STBC, STEF1-2, your mod single hanedly redeems that game, I am so sorry I actually paid for it, I could have bought it used from a friend or something like that.
As it is it sucks.
However, as I have said, your mod single hanedly redeem it. partialy, anyway.
"The bug" or "Welcome2Klandatho" [nerdy me] :
I played the mission with Cpt. J.L.P. [TNG] when you have to blow away the astroids that the borgish vulcan made, you know the one.
I used your mod in order to save the game [in-game saves] becaus when I give the ships orders on the map they fly to that place on the grid but change their hight and go way above or way below the planet they are suppose to drag the turret to.
So, I was saving during the mission about 7-8 times, and it worked like a charm...
I'm saying this becaus it may be related to the melfunction.
But! the next mission was "Ambush" and started with no cutscene, no objectives at all, all vessel which I didnt have control over [even a federation defiant class] were marked in red and acted like enemy. It seems it had failed to load properly.
Another thing, part of the romulan vessels didn't move, they were dead in space untile I started to bombard them with phasers and photons.
You did a great job so far and so I thought I'll take a few minutes to write a feedback.
Keep it up! your mod is needed, BethSoft realy messd this one up.
They sould assimilate jowood...
Maybe Jowood just need that guy from thief and Jeremy Soule and I will then have my "dream team".
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Old February 12th, 2007   #2
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Default Re: Community Mod (0.0.2) Bug report

CM 0.4 is out.

It is not a bug. Sadly the save/load feature will only allow you to play that mission again. Carrying on to the next mission will only cause errors. It is because the game tracks your progress through the Autosave feature which is a 360 feature. The game was messed up because they made it for the 360 and PC.
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Old February 12th, 2007   #3
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Default Re: Community Mod (0.0.2) Bug report

Well, thank you.
I didn't know this was the cause.
Isn't there a way to overcome this design flaw? Until there will be, I think I'll just modify the range and strength of my phaser, I've really had it with this mission.

Never the less, that mod really is something to adore ). Does anyone know about an official 'Community Mod Bug report' thread? If there is please post it here, and if there isn't... might I offer that the esteem moderators of this distinguished forum mark this thread as sticky since it applies to a broader variety of problem that might arise while furthering the development of the Community Mod.

P.S. Where do I get "CM 0.4"? Nothing came up on the filefront STL search...

Last edited by tuxu; February 12th, 2007 at 05:01 PM. Reason: CM 0.4
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Old February 12th, 2007   #4
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Default Re: Community Mod (0.0.2) Bug report

CM 0.4 will be up on filefront soon. They're still having trouble with submitting files, but they should be back in business very soon.
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Old February 13th, 2007   #5
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Default Re: Community Mod (0.0.2) Bug report

Check out these videos on YouTube....

http://youtube.com/watch?v=IxtFI3-VtM4

http://youtube.com/watch?v=9hDY5ThBlZ0
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