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-   -   modding not possible (http://forums.filefront.com/stl-modding-mapping-editing/294203-modding-not-possible.html)

Dontai December 24th, 2006 05:17 PM

modding not possible
 
if you were thinking of modding legacy, think again. I dont think you can even mod it. I tried changeing the weapon and stats for several vessels and didnt do any thing. Frick i deleted fricken odf and ship was still in game ... :mad:

ZeeForge December 25th, 2006 02:13 AM

Re: modding not possible
 
I have noticed this problem not only affecting odf files, but other mods in general too. For instance I tryed to replace the existing image .dds files with the replacement textures for the NX-01--- the game didn't update the changes. I also tryed to delete the dds folder in the Legacy directory and the game still loaded textures from somewhere, even though one would assume that with the directory deleted nothing would skin the models of the ships.

This input problem seems to also affect other scripts and files, such as the save/load addon mod .xmls that should be installed into the UI folder. The addon save/load options aren't loading into the game menu options.

It seems that something is stopping the game from noticing specific changes to certain files and folders (however it noticed when I deleted the odf directory-poping up with an 'access violation' upon game launch).

I wonder if it has to do with the game localisation version, I am running the Australian version... is this occuring for other versions in the US and Europe???

Dontai December 25th, 2006 03:05 AM

Re: modding not possible
 
yes ...:mad: :mad::plzdie::uhh::wtf:

ColdDarkParanoia December 25th, 2006 05:34 AM

Re: modding not possible
 
this is not good...

vryus December 25th, 2006 05:55 AM

Re: modding not possible
 
So far as modifying ODF files- you need to 'rename' the file db.pak in the main legacy directory. db.pak is a compressed version of all ODF files and it does not get re-generated when the game starts up unless you specify an option in the config file. So rename db.pak to db.old or something else and then Legacy will read the ODF files directly for game info.

CONOR1992 December 25th, 2006 02:38 PM

Re: modding not possible
 
hi all
i think it is a bit more easy modding for legacy on the xbox 360 cos you can get the toutorils on xbox live when you download the extra content.
^
sorry

IKS December 25th, 2006 05:57 PM

Re: modding not possible
 
hi all.. I don't agree with the argument that Legacy is unmoddable/imoddable. In fact given that Legacy is built on the Armada2 engine suggests it is highly moddable... we just need to start modding which I am satisfied to say is already happening on this site. Even if the mods we have now are small addons - evey little helps to make this game better

ZeeForge December 25th, 2006 06:15 PM

Re: modding not possible
 
It's not that I beleive that it isn't modable- the problem is that mods aren't taking affect in all versions of the game it seems. I have looked all over the net, tryed tips and comments given in this forum too but the mods don't seem to take effect in the game- the only mod available from legacy.filefront.com that seems to have made an impact on the game for me is Dauntless_Venerator2's Early NX Class Mod, which is funny- why would only this one mod be loading into the game, when the principle for modding this applies to everything else which doesn't seem to be working????

Oh, I tryed to rename the db.pak file, even tryed to open it with pakscape, says it is an invalid file. The file size is only 2.5 mb... if this pak file is meant to contain a compressed version of files for the game (like in EF2) then why then is it so small. Something doesn't seem right.

Flamegrape December 25th, 2006 06:29 PM

Re: modding not possible
 
Problem solved:

http://www.legacymods.com/modders/bl...earning?cat=36

Quote:

ODF & DB.PAK files

I haven't mentioned this before and should have, Legacy does not use the ODF files directly by default. It will instead read the DB.PAK file which is a compacted version of all the ODF files in the game. If you make changes to ODF files then you need to regenerate the DB.PAK file. The good thing about this is that sending someone a mod that only affects ODF files is now as simple as sending a single file.

To regenerate the DB.PAK file create a text file called myconfig.cfg in the game directory and in that file add the following:

g_bGeneratePackFile = 1

Then whenever you run the game it will regenerate the file.

If you want to test things and not regenerate files until you are ready I believe you can simple rename the db.pak file and the game will read in the ODFs themselves, however there may be undesired side effects.
:beer:

IKS December 25th, 2006 06:33 PM

Re: modding not possible
 
Quote:

Originally Posted by ZeeForge (Post 3446784)
It's not that I beleive that it isn't modable- the problem is that mods aren't taking affect in all versions of the game it seems. ----------
that seems to have made an impact on the game for me is Dauntless_Venerator2's Early NX Class Mod, which is funny- why would only this one mod be loading into the game, when the principle for modding this applies to everything else which doesn't seem to be working????
-----------

Firstly, that is strange, all the mods that are on filefront work on my game fine.. although it has been reported by some that they don't work...

Secondly, most of the mods we have are only small addons and maps so they aren't that notable ingame unless you are playing in that map

Are the maps loading correctly for you when you try to play in them?

ZeeForge December 25th, 2006 07:06 PM

Re: modding not possible
 
Add ons like the Save/Load enabler (which are not odf's and , I know are partly unrelated) isn't registering in the in-game menu.

I just tryed to regenerate the pak file, it regenerated but the installed mods (for instance the NX-High quality re-texture which should be evident) still was not present when running the game.

Dontai December 26th, 2006 06:31 AM

Re: modding not possible
 
Quote:

Originally Posted by vryus (Post 3445946)
So far as modifying ODF files- you need to 'rename' the file db.pak in the main legacy directory. db.pak is a compressed version of all ODF files and it does not get re-generated when the game starts up unless you specify an option in the config file. So rename db.pak to db.old or something else and then Legacy will read the ODF files directly for game info.

worked i can mod :naughty: :deal: :0wned: :o :eek: :):D now

O'nieal December 26th, 2006 08:28 PM

Re: modding not possible
 
Im gonna add a model for a Starfury and Omega destroyer *from B5*

I got the weapons stuff down though. Now for the moddels! lol


so i dont see how so many people find this hard...:confused:

*of corse this hast worked quite yet so...:lol: *

aaron_himler December 28th, 2006 10:59 AM

Re: modding not possible
 
Yeah... I would decide against modding the original files... but it's your game... as long as you make backups and know what you're doing...

Dursk December 28th, 2006 11:59 AM

Re: modding not possible
 
Looks like BC will be around for another 5 years...

Heres the question...will the producer of the game allow for modification?

USS-Enterprise December 29th, 2006 06:12 AM

Re: modding not possible
 
What you have to do is create a copy of that ship then modify the stats so if you wanted a uber nx call it Uber_NX_Class.odf as your odf file and go and make copies of .m3d and .dds textures don't say no modding before you know for certain there isn't.

Also the Models can not be inserted into the game as mac doc or bethsoft have not released modding tools such as an m3d exporter we will have to wait and see if they do.

O'nieal December 29th, 2006 08:35 AM

Re: modding not possible
 
Yea I noticed that.

I HAVE been able to make some tweeks to ships weapons. I think they're a bit more balanced. But 1 just crashes the game now:mad: .


I also imported a sound fild and REALLY messed things up, but it was still really funny to hear it in action.:lol:


But yea, so I've restored all my backups and are re-re-making all the weapon tweeks I did. *about 4 in total*


Also, for future reference. Dont try to make a Nuke Torpedo... Just trust me on this...:naughty: :lol:

aaron_himler December 29th, 2006 09:28 AM

Re: modding not possible
 
Well... I've modded the entire game and called it Temperal Incursion... I basically made all of the ships available at all times of the campaign... all ships have advanced weapons... and I've changed a few missions so that different ships have shown up.

SmoothDrRod December 29th, 2006 01:29 PM

Re: modding not possible
 
Quote:

Originally Posted by Dontai (Post 3445411)
if you were thinking of modding legacy, think again. I dont think you can even mod it. I tried changeing the weapon and stats for several vessels and didnt do any thing. Frick i deleted fricken odf and ship was still in game ... :mad:

If you'd like any particular ointers, I would be glad to help, but I am not goign to write a tutorial :naughty:

IKS December 29th, 2006 01:32 PM

Re: modding not possible
 
For all the unbeliever's check this out..
http://forums.filefront.com/armada-i-ii-discussion/294905-conversions-armada-2-legacy-apparently-possible-post3453362.html=


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