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STL Modding, Mapping and Editing
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Old December 25th, 2006   #11
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Default Re: modding not possible

Add ons like the Save/Load enabler (which are not odf's and , I know are partly unrelated) isn't registering in the in-game menu.

I just tryed to regenerate the pak file, it regenerated but the installed mods (for instance the NX-High quality re-texture which should be evident) still was not present when running the game.
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Old December 26th, 2006   #12
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Thumbs up Re: modding not possible

Quote:
Originally Posted by vryus View Post
So far as modifying ODF files- you need to 'rename' the file db.pak in the main legacy directory. db.pak is a compressed version of all ODF files and it does not get re-generated when the game starts up unless you specify an option in the config file. So rename db.pak to db.old or something else and then Legacy will read the ODF files directly for game info.
worked i can mod now
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Old December 26th, 2006   #13
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Default Re: modding not possible

Im gonna add a model for a Starfury and Omega destroyer *from B5*

I got the weapons stuff down though. Now for the moddels! lol


so i dont see how so many people find this hard...

*of corse this hast worked quite yet so...:lol: *

AGE OF REBELION MOD!

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Old December 28th, 2006   #14
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Default Re: modding not possible

Yeah... I would decide against modding the original files... but it's your game... as long as you make backups and know what you're doing...

"If you don't do what they wan't, they'll kill ya. If you don't do what we wan't, we'll let 'em."
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Old December 28th, 2006   #15
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Default Re: modding not possible

Looks like BC will be around for another 5 years...

Heres the question...will the producer of the game allow for modification?
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Old December 29th, 2006   #16
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Default Re: modding not possible

What you have to do is create a copy of that ship then modify the stats so if you wanted a uber nx call it Uber_NX_Class.odf as your odf file and go and make copies of .m3d and .dds textures don't say no modding before you know for certain there isn't.

Also the Models can not be inserted into the game as mac doc or bethsoft have not released modding tools such as an m3d exporter we will have to wait and see if they do.
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Old December 29th, 2006   #17
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Default Re: modding not possible

Yea I noticed that.

I HAVE been able to make some tweeks to ships weapons. I think they're a bit more balanced. But 1 just crashes the game now .


I also imported a sound fild and REALLY messed things up, but it was still really funny to hear it in action.:lol:


But yea, so I've restored all my backups and are re-re-making all the weapon tweeks I did. *about 4 in total*


Also, for future reference. Dont try to make a Nuke Torpedo... Just trust me on this... :lol:

AGE OF REBELION MOD!

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Last edited by O'nieal; December 29th, 2006 at 08:37 AM. Reason: add side note
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Old December 29th, 2006   #18
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Default Re: modding not possible

Well... I've modded the entire game and called it Temperal Incursion... I basically made all of the ships available at all times of the campaign... all ships have advanced weapons... and I've changed a few missions so that different ships have shown up.

"If you don't do what they wan't, they'll kill ya. If you don't do what we wan't, we'll let 'em."
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Old December 29th, 2006   #19
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Default Re: modding not possible

Quote:
Originally Posted by Dontai View Post
if you were thinking of modding legacy, think again. I dont think you can even mod it. I tried changeing the weapon and stats for several vessels and didnt do any thing. Frick i deleted fricken odf and ship was still in game ...
If you'd like any particular ointers, I would be glad to help, but I am not goign to write a tutorial
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Old December 29th, 2006   #20
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Default Re: modding not possible

For all the unbeliever's check this out..
http://forums.filefront.com/armada-i-ii-discussion/294905-conversions-armada-2-legacy-apparently-possible-post3453362.html=



Former GF Moderator and Filesnetwork Staff Member
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