FileFront Gaming Forums

Conquest Mod for SFC III Version 2.0

This is a discussion on Conquest Mod for SFC III Version 2.0 within the Starfleet Command III General Discussion forums, part of the Star Trek: Starfleet Command III category; Originally Posted by linksword01 I forgot to tell you, the oberth class' systems overlay picture (where you see the weapons ...

Starfleet Command III General Discussion Discuss anything related to Starfleet Command III here.

Reply
 
LinkBack Thread Tools Rate Thread Display Modes
  #11  
Old 2 Weeks Ago
AlDaja's Avatar
One foot in, one foot out...
 
Join Date: September 5th, 2006
Location: North of Ground Zero
Posts: 3,577
Rep Power: 12
AlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GF
Default Re: Conquest Mod for SFC III Version 2.0

Quote:
Originally Posted by linksword01 View Post
I forgot to tell you, the oberth class' systems overlay picture (where you see the weapons and misc systems in battle) was jumbled, or was just not there.
Yeah, whomever originally made the mod for that ship must have not finished the overlay. A few of the ships might do that in the tactical overlay. But it's a cosmetic issue and does not interfere with the ship as it looks during game play and the weapon layout is not affected.
__________________

Last edited by AlDaja; 2 Weeks Ago at 08:20 PM..
Reply With Quote
  #12  
Old 2 Weeks Ago
linksword01's Avatar
The Protector of Hyrule
 
Join Date: October 31st, 2009
Location: Nevada
Posts: 28
Rep Power: 0
linksword01 is a n00b
Send a message via Yahoo to linksword01
Default Re: Conquest Mod for SFC III Version 2.0

if I replace the courageous with low res, and the excelsior with stock, would it change the hardpoints? if so, what files should I replace to prevent that?
Reply With Quote
  #13  
Old 2 Weeks Ago
AlDaja's Avatar
One foot in, one foot out...
 
Join Date: September 5th, 2006
Location: North of Ground Zero
Posts: 3,577
Rep Power: 12
AlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GF
Default Re: Conquest Mod for SFC III Version 2.0

Quote:
Originally Posted by linksword01 View Post
if I replace the courageous with low res, and the excelsior with stock, would it change the hardpoints? if so, what files should I replace to prevent that?
It will not be different with the Courageous because the HP overlay will be the same as the ship model is the same. If you replace the Excalibur with the stock Excelsior the Library and tactical display may show the HP and system placement on the model differently, but will not have any affect on game play. You can always download an HP placer program and shift the HP's to cosmetically fit the model you replace the Excalibur with. I have not locked any of the HP/system on any model so any HP program should allow you to move them to your preference. The only ship (as noted in the read me) that has a locked HP setting is the Borg Harvester. I couldn't shift those where they belong because it did not show up in the HP program I'm using, so during game play it is shifted out a bit...oh well.
__________________

Last edited by AlDaja; 2 Weeks Ago at 08:30 PM..
Reply With Quote
  #14  
Old 2 Weeks Ago
linksword01's Avatar
The Protector of Hyrule
 
Join Date: October 31st, 2009
Location: Nevada
Posts: 28
Rep Power: 0
linksword01 is a n00b
Send a message via Yahoo to linksword01
Default Re: Conquest Mod for SFC III Version 2.0

no, I just re-sized the images with Paintbrush. they were large files, over 2-3MB each. they ran fine after I resized them.

Klingon Review:
I liked all of the ships. Nothing negative to say. I liked the new Disruptor beam.

Romulan Review: I liked it, especially the Valdore Class. IMO, It should have been added with the Scimitar in the Nemesis Expansion.

There is a problem, though. I cant get the Campaign Mod to run. Is it any different, or Do I just play conquest? when I ran the normal Campaign, there was no real difference.

Also, There are a lot of extra ships in the Models folder, Like the Constellation Class Ship (USS Stargazer).
Reply With Quote
  #15  
Old 2 Weeks Ago
AlDaja's Avatar
One foot in, one foot out...
 
Join Date: September 5th, 2006
Location: North of Ground Zero
Posts: 3,577
Rep Power: 12
AlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GF
Default Re: Conquest Mod for SFC III Version 2.0

Quote:
Originally Posted by linksword01 View Post
no, I just re-sized the images with Paintbrush. they were large files, over 2-3MB each. they ran fine after I resized them.
Good to hear, sorry but I wasn't able to get on to FF forums to get back to you cause of virus issues with the site.

Quote:
Klingon Review:
I liked all of the ships. Nothing negative to say. I liked the new Disruptor beam.


Quote:
Romulan Review: I liked it, especially the Valdore Class. IMO, It should have been added with the Scimitar in the Nemesis Expansion.


Quote:
There is a problem, though. I cant get the Campaign Mod to run. Is it any different, or Do I just play conquest? when I ran the normal Campaign, there was no real difference.
It's in the Read Me file. Campaign Mod is disabled, and if it does play...will crash at some point cause files have been altered. This is a "conquest" mod only.

Quote:
Also, There are a lot of extra ships in the Models folder, Like the Constellation Class Ship (USS Stargazer).
Hidden characters and AI chosen ships. The AI will use some ships (like the Constellation) as additional support in sectors with higher defense. Each race has some that fight with you or against you. There are 15ish...ships give or take a few that are NS or AI ships. All have been tested and do show up randomly in game...Like the Borg Fusion Cube.
__________________

Last edited by AlDaja; 2 Weeks Ago at 05:24 PM..
Reply With Quote
  #16  
Old 2 Weeks Ago
linksword01's Avatar
The Protector of Hyrule
 
Join Date: October 31st, 2009
Location: Nevada
Posts: 28
Rep Power: 0
linksword01 is a n00b
Send a message via Yahoo to linksword01
Default Re: Conquest Mod for SFC III Version 2.0

Good to know. I am currently trying another mod, called "Star Trek Online Mod", since it has my favorite SHipp Class, The TMP-Era Constitution
Reply With Quote
  #17  
Old 1 Week Ago
AlDaja's Avatar
One foot in, one foot out...
 
Join Date: September 5th, 2006
Location: North of Ground Zero
Posts: 3,577
Rep Power: 12
AlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GF
Default Re: Conquest Mod for SFC III Version 2.0

I've had a couple of requests for my mod since my original announcement, and a check today doesn't show it up on the SFC III site yet. If anyone would like the alternate link to my mod send my a PM and I'll forward the link.
__________________
Reply With Quote
  #18  
Old 1 Week Ago
linksword01's Avatar
The Protector of Hyrule
 
Join Date: October 31st, 2009
Location: Nevada
Posts: 28
Rep Power: 0
linksword01 is a n00b
Send a message via Yahoo to linksword01
Default Re: Conquest Mod for SFC III Version 2.0

Its a good mod as far as I can see. If I make a suggestion, add one of the TNG-Era Constitution Refits to match the Reliant TNG-Refit in the next update.

Last edited by linksword01; 1 Week Ago at 01:36 PM..
Reply With Quote
  #19  
Old 1 Week Ago
AlDaja's Avatar
One foot in, one foot out...
 
Join Date: September 5th, 2006
Location: North of Ground Zero
Posts: 3,577
Rep Power: 12
AlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GFAlDaja is addicted to GF
Default Re: Conquest Mod for SFC III Version 2.0

Quote:
Originally Posted by linksword01 View Post
Its a good mod as far as I can see. If I make a suggestion, add one of the TNG-Era Constitution Refits to match the Reliant TNG-Refit in the next update.
Will do.
__________________
Reply With Quote
  #20  
Old 1 Week Ago
linksword01's Avatar
The Protector of Hyrule
 
Join Date: October 31st, 2009
Location: Nevada
Posts: 28
Rep Power: 0
linksword01 is a n00b
Send a message via Yahoo to linksword01
Default Re: Conquest Mod for SFC III Version 2.0

Im trying to re-DL this, but My ISP Messed up my DSL. Im barely getting 1/5 of my normal speed (256K DL Speed dropped to 56K)
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -7.