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ST:SC3 Modding, Mapping and Editing
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642539
Adding Ships
weegrim2004
July 28th, 2003 08:24 AM
Can anyone tell me how to install a new ship in to sfc3 i got the Prometheus ship off sfc3files.com and i dont know how to install it can someone tell me please?
weegrim2004
646086
archerj12
July 30th, 2003 12:40 PM
get the adding ships tutorial i think its on the site i aint sure.

i think its the engineering402
646766
The Collector
July 30th, 2003 08:59 PM
Read the file directions. Follow 'em, it should work. If other problems arise, post again and we'll see what we can do.
648541
Here's my Problem:
WraithUSMC
July 31st, 2003 09:20 PM
OK. Here is my problem in a nutshell:

1. Got the Prometheus, New Orleans, Steamrunner, and am working on the Ambassador-class downloads.
2. Followed all directions included.
3. Game now only works occasionally, and when it does it is completely FUBAR'ed (ie: I am in the FED campaign and when I am trying to conduct mission there is no enemy and my Defiant has no weapons, nor does my Prometheus.)
4. Game doesn't work more often than it does. When it doesn't work it stops responding after trying to load the conquest campaign and/or gives me an error message.

I have removed all of the offending material and the stuff still doesn't work. What Happened??? Please Help!
648793
archerj12
August 1st, 2003 03:03 AM
did u makwe a backup of the files u edited.

most ships and mods dont tell u to make backups, i am one of the few that do.

if u did make a backup replace the fils u ediyted with the backups.


if not you will have to re-install sfc3.




sorry bud but its only way.
649187
The Collector
August 1st, 2003 09:35 AM
Something must have happened to your defaultloadout file. No weapons indicates a defaultload problem.

Very interesting.

Do you have the beta patch? Mods installed?
650187
WraithUSMC
August 1st, 2003 09:43 PM
Yeah, I do have the beta patch, and have not since added any of my cool ships that I have lying around in the shipyard...but I think that the game would (obviously) want to take out the best ship that the rules allow. But since there is no AI coding lines, there is no way for it to do that. If anyone could help me out, I'd be eternally grateful!!
651721
WraithUSMC
August 2nd, 2003 09:58 PM
OK, new problem. Having re-installed the game a third time, I have added ships one at a time. The first to get the honor was the New Orleans-class, and it worked fine, because it was placed in the CustomLoadOut and is a variant (in my game) of the Intrepid. She works fine and is an excellent ship. The next ship to be attempted was the Prometheus. Again, success was the result, and someone better refit her, because she needs one hell of a Warp Core. Anyway, the third ship to be installed, was my Ambassador. Can we say complete failure? I knew we could! So she didn't work, so I ditched it. The final ship to be recomed was my Steamrunner. Let me put it this way: With only slight modification to the weapons, I took on and destroyed a Soverign in 2:05 minutes, taking only light damage. But I went back and tried to pit a Steamrunner II against the Prometheus II. But where is my Prometheus??? Someone stole the Prometheus! I have tried everything. But nothing seems to work. I think that if I take the ship and put it in the Custom List as an Norway or Soverign, she might work. but I'll need to try it. AGAIN, IF ANYONE HAS ANY IDEAS, PLEASE CONTACT ME @ ltwraith@critterpost.com. Thank you!
659675
Re: Adding Ships
BoogieManFL
August 8th, 2003 07:36 AM
A Steamrunner took out a Sovereign without taking much damage? Sounds like it's a bit overpowered.
659684
Re: Adding Ships
The Collector
August 8th, 2003 07:44 AM
I haven't been able to install Hecate in a while...I installed a grip of other vessels though.

You can remedy the Prometheus' by modifying some of the CommonSettings files in notepad...increasing power output for the WarpX or enabling installation of starbase reactors.
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