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ST:SC3 Modding, Mapping and Editing
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665583
Re: Re: Adding Ships
IsPaRtUsI
August 13th, 2003 12:57 PM
Quote:
Originally Posted by goxy
TAG is good. Can finD them at TAGTYRANNOUS.COM AND TAGEMPIRE.NET.
My E-Mail is advzorans@yubc.net so send me your DefaultLoadOut and DefaultCore.txt and lines for ships you want to add and i will do the job for you.
Thanks I might do that if I get stuck. I started a quest after your help thanks agin btw.
I think I have the adding ships and arcs nailed down I just had to tinker with them.

Now I am trying to figure one last thing out I downloaded a path I think it was the TNG patch that added alot of ships but the big thing I noticed is in the weapons.Gf I think it was called in the common settings there was listings for the starbase phasers. My qustions now is are these items in the game already? and if so how do I get it starbase warpcore, shields, phasers, ETC.. to show up in the game where I can put them on ships.
665724
Re: Re: Re: Adding Ships
goxy
August 13th, 2003 03:13 PM
Quote:
Originally Posted by IsPaRtUsI
Thanks I might do that if I get stuck. I started a quest after your help thanks agin btw.
I think I have the adding ships and arcs nailed down I just had to tinker with them.

Now I am trying to figure one last thing out I downloaded a path I think it was the TNG patch that added alot of ships but the big thing I noticed is in the weapons.Gf I think it was called in the common settings there was listings for the starbase phasers. My qustions now is are these items in the game already? and if so how do I get it starbase warpcore, shields, phasers, ETC.. to show up in the game where I can put them on ships.

Ther is a file weaponitems.gf in folder assets/commonsettings.
You`ll find that weapons there and lines are like this :
[PrimaryItems\PHASER XIIIF]
Description = "PHASER XIIIF"
Cost = 3000
Mass = 500
Health = 60
Energy = 12.0
Damage = 11.0
Race = "F"
UnavailableForRefit = 1

You should just remove this last line "" UnavailableForRefit = 1"" and it will show up.
And in slot Race you can write "" ALL "" .
This so you could take scimitar with cutting beams, regenerating armor of borg and other weapons. I think that, no , I know that in this case even a large fleet with starbase would not be able to scratch you, while your ship is crippeling them.
665729
Re: Re: Re: Re: Adding Ships
goxy
August 13th, 2003 03:18 PM
Quote:
Originally Posted by goxy
Ther is a file weaponitems.gf in folder assets/commonsettings.
You`ll find that weapons there and lines are like this :
[PrimaryItems\PHASER XIIIF]
Description = "PHASER XIIIF"
Cost = 3000
Mass = 500
Health = 60
Energy = 12.0
Damage = 11.0
Race = "F"
UnavailableForRefit = 1

You should just remove this last line "" UnavailableForRefit = 1"" and it will show up.
And in slot Race you can write "" ALL "" .
This so you could take scimitar with cutting beams, regenerating armor of borg and other weapons. I think that, no , I know that in this case even a large fleet with starbase would not be able to scratch you, while your ship is crippeling them.
One more thing you can change weapon attributes ( cost,mass,health,...) and you can make some weapons be used "only" by 2 or 3 races.

""" Race = "FRB" """"
759048
Re: Adding Ships
Ruben81
November 3rd, 2003 08:46 AM
I have a question. WHY THE HELL DOENS'T MY SHIPS WORK??
I've recently downloaded the Nemesis sov. and every thing was Ok until I started to play on conquest campaign and every time I accepted a mission to attack a ship or defend, the ships weren.te simply there. I think i will give up douwnloading ships 'cause every time I add one something wrong happens to the game.
Can any one help me? I've done everything fine. followed the instructions but...This kind of problems has happend to the prometheus also
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