FileFront Forums

FileFront Forums (http://forums.filefront.com/)
-   ST:SC3 Modding, Mapping and Editing (http://forums.filefront.com/st-sc3-modding-mapping-editing-165/)
-   -   Adding Ships (http://forums.filefront.com/st-sc3-modding-mapping-editing/84637-adding-ships.html)

goxy August 8th, 2003 07:02 PM

Re: Adding Ships
 
Install ships directly into youre DefaultLoadOut and DefaultCore but be carefull.

goxy August 8th, 2003 07:07 PM

Re: Adding Ships
 
Oh, and when you copy lines sometimes you need to chang some things in them ( even class ) to make ships appear in game. I would like to see you have DOMBB, Scimitar, Valdore and Warbird all as DN or BB for Roms.

IsPaRtUsI August 11th, 2003 08:45 PM

Re: Adding Ships
 
Quote:

Originally Posted by WraithUSMC
OK, new problem. Having re-installed the game a third time, I have added ships one at a time. The first to get the honor was the New Orleans-class, and it worked fine, because it was placed in the CustomLoadOut and is a variant (in my game) of the Intrepid. She works fine and is an excellent ship. The next ship to be attempted was the Prometheus. Again, success was the result, and someone better refit her, because she needs one hell of a Warp Core. Anyway, the third ship to be installed, was my Ambassador. Can we say complete failure? I knew we could! So she didn't work, so I ditched it. The final ship to be recomed was my Steamrunner. Let me put it this way: With only slight modification to the weapons, I took on and destroyed a Soverign in 2:05 minutes, taking only light damage. But I went back and tried to pit a Steamrunner II against the Prometheus II. But where is my Prometheus??? Someone stole the Prometheus! I have tried everything. But nothing seems to work. I think that if I take the ship and put it in the Custom List as an Norway or Soverign, she might work. but I'll need to try it. AGAIN, IF ANYONE HAS ANY IDEAS, PLEASE CONTACT ME @ ltwraith@critterpost.com. Thank you!

I dotn know if this will help or not but I foudn that belive it or not a extra space at the end of the defultcore file coused the ships after that line to not show up just a idea

goxy August 12th, 2003 05:51 AM

Re: Re: Adding Ships
 
Quote:

Originally Posted by IsPaRtUsI
I dotn know if this will help or not but I foudn that belive it or not a extra space at the end of the defultcore file coused the ships after that line to not show up just a idea


That could be usefull in few cases but there are more things that can make this happen.

For instance there must be perfect vertical order in both DefaultCore and DefaultLoadOut.txt
Like this :

10 FF ....
15 FF ...
15 DD ...
20 DD ...
20 CL ...
30 CA ...
35 CA ...
So the numbers and the class description must not be interrupted.

Then when you have more ships of same class, you must sort them in both .txt files in right order so they could work. Etc.

15 DD 1200 100 1250 7500 4050 3300 13000 Fed-Destroyer Defiant .....
15 DD 2400 0 2400 7500 20000 3700 20000 Fed-Destroyer2 Anomie

There can happen that some snip`s are named as

Fed-Prometheus Sovereign

This can cause dissapearance of some other installed ships with simmilar name Etc.

Fed-Anomie Anomie

Then it should be best to do as written above and sort ships that way.

The more important problem is adding ships for different races than Fed.Here are other problems because you need to sort ships different way then Fed ships.There are not destroyer2,3,4,5,.... but you can place them for instance only in DefaultLoadOut.txt with the same class description but different names.
Romulan-Dreadnaught Valdor ...
Romulan-Dreadnaught Scimitar ...
Romulan Dreadnaught Warbird ...

This can`t work for all ships, but ussualy does work.

When putting ships this way you need to make :dance: two lines for each ship.

IsPaRtUsI August 12th, 2003 06:16 AM

Re: Re: Re: Adding Ships
 
Quote:

Originally Posted by goxy
That could be usefull in few cases but there are more things that can make this happen.

For instance there must be perfect vertical order in both DefaultCore and DefaultLoadOut.txt
Like this :

10 FF ....
15 FF ...
15 DD ...
20 DD ...
20 CL ...
30 CA ...
35 CA ...
So the numbers and the class description must not be interrupted.

Then when you have more ships of same class, you must sort them in both .txt files in right order so they could work. Etc.

15 DD 1200 100 1250 7500 4050 3300 13000 Fed-Destroyer Defiant .....
15 DD 2400 0 2400 7500 20000 3700 20000 Fed-Destroyer2 Anomie

There can happen that some snip`s are named as

Fed-Prometheus Sovereign

This can cause dissapearance of some other installed ships with simmilar name Etc.

Fed-Anomie Anomie

Then it should be best to do as written above and sort ships that way.

The more important problem is adding ships for different races than Fed.Here are other problems because you need to sort ships different way then Fed ships.There are not destroyer2,3,4,5,.... but you can place them for instance only in DefaultLoadOut.txt with the same class description but different names.
Romulan-Dreadnaught Valdor ...
Romulan-Dreadnaught Scimitar ...
Romulan Dreadnaught Warbird ...

This can`t work for all ships, but ussualy does work.

When putting ships this way you need to make :dance: two lines for each ship.

Cool That would explain why I have had trouble adding the scimitar never got it to work. My big problem is lack of know how lol, but really is there a website or some sort of demo that well layout how this program looks into defaultloadout and default core. I been able to judge in most cases but the file plainly says every ship class has a min of stuff and a max of stuff that can be put on the ship. let say for example I wanted to incress teh shuttles when I make this change it defaults back to what it was (the change was made in defaultcore) do I need to also change that else where? From what I have been able to see there are at least 3 files the game looks at for a ship shipname, defaultcore, defaultloadout, and in some cases customloadout. Am I wrong on that?

goxy August 12th, 2003 07:56 AM

Re: Adding Ships
 
CustomLoadOut works like this.

When playing game you can refit your ship to it`s max weapons,shields and other stuff. When you save that in refit menu with name like Scimitar 1 ,this version of ship will go to CustomLoadOut.txt

Also i can send you my DefaultLoadOut.txt and DefaultCore.txt with altered lines for some ships in compare with the lines that came with dawnloaded ship.

Go to SFC3files.com dawnload/utilities/tutorial and dawnload Decconis adding ship tutorial. It`s really good, but even though you can learn some things after you read that file if you want my txt files to see what they look like.

And one more thing.

For scimitar these are lines that make `im battleship.

70 BB 3000 0 3000 17000 20000 7000 32000 Romulan-Battleship scimitar PrimaryHP:1:330_30:2:330_30:3:330_30:4:330_30:5:33 0_30:6:330_30:7:330_30:8:330_30:9:150_210:10:150_2 10 HeavyHP:12:330_30:13:330_30:14:330_30:15:330_30:16 :0_60:17:300_360:18:165_195:19:165_195 HullHP:1:2:3 BridgeHP:1:2 ship Mines:6:24:6 Marines:40:80:40 Shuttles:6:12:6

Romulan Romulan-Battleship Scimitar scimitar custom R-TRACTOR-V:3 R-TRANSPORTER-V:1 R-ARMOR-V:2 R-COMPUTER-V:1 R-CLOAK-I:2 R-THRUSTER-V:3 R-SHIELD-X:1 R-SHIELD-X:2 R-SHIELD-X:3 R-SHIELD-X:4 OFFICER:TACTICAL:NOBSTER:10:20:10:Rookie:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:5. Expert:5. Expert:5. Expert: OFFICER:HELM:TKORRICK:10:20:10:Rookie:5. Expert:5. Expert:5. Expert:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled: OFFICER:SECURITY:LEINAD:10:20:10:Rookie:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:5. Expert:5. Expert:5. Expert:3. Skilled:3. Skilled:3. Skilled: OFFICER:OPS:RAMA:10:20:10:Rookie:3. Skilled:3. Skilled:3. Skilled:5. Expert:5. Expert:5. Expert:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled: OFFICER:ENGINEER:ROLINDRA:10:20:10:Rookie:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:5. Expert:5. Expert:5. Expert:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled: OFFICER:MEDICAL:RIANUS:10:20:10:Rookie:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:5. Expert:5. Expert:5. Expert:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled:3. Skilled: R-WARP-SB:1 R-DISRUPTOR IIIF:8 R-DISRUPTOR IIIF:6 R-DISRUPTOR IIIF:4 R-DISRUPTOR IIIF:2 R-DISRUPTOR IIIF:1 R-DISRUPTOR IIIF:3 R-DISRUPTOR IIIF:5 R-DISRUPTOR IIIF:7 R-DISRUPTOR IIIF:10 R-DISRUPTOR IIIF:9 HEAVY PLASMA TORPEDO:13 HEAVY PLASMA TORPEDO:15 MEDIUM PLASMA TORPEDO:14 MEDIUM PLASMA TORPEDO:12
LIGHT PLASMA TORPEDO:17 LIGHT PLASMA TORPEDO:16 LIGHT PLASMA TORPEDO:19 LIGHT PLASMA TORPEDO:18 R-IMPULSE-V:2


This should work even with Warbird or Valdor placed as BB`s.

goxy August 12th, 2003 08:25 AM

Re: Adding Ships
 
And one more thing. If you want to have a fleet of 3 scimitars you should save the game having scimitar as a battleship. Then change it`s description in Default`s to DN`s. Load game and you`ll have your BB you saved and the rest of scimitars will be DN`s so they can come to your fleet.

Nice isn`t it.

goxy August 12th, 2003 08:28 AM

Re: Adding Ships
 
Well from models folder the most important for Defaults are gf file. Open one with Notepad and you`ll see why.

IsPaRtUsI August 12th, 2003 08:45 AM

Re: Re: Adding Ships
 
Quote:

Originally Posted by goxy
Well from models folder the most important for Defaults are gf file. Open one with Notepad and you`ll see why.

Thanks for the help. wow 3 scimtars. I will comapre notes when I get back to the compter that has sfc3 installed I have found a few guilds and what not but to be hoenst most of them are geared from people who do this alot to people that knows what is being said as for me I ran across a few mods and thought wow this is cool and after 3 hours of comapring and playing I finally got one to work only having it stop after adding another ship in and working yet agin for hours til they both work.

I found a guild just a few min ago done by a lord vader that explained alot about arcs on the ships.

Now as for the gf Ithink you said I will check that out. I seend the file in there I just never thought about opening it up. :rolleyes:

goxy August 12th, 2003 10:46 AM

Re: Adding Ships
 
TAG is good. Can finD them at TAGTYRANNOUS.COM AND TAGEMPIRE.NET.
My E-Mail is advzorans@yubc.net so send me your DefaultLoadOut and DefaultCore.txt and lines for ships you want to add and i will do the job for you.


All times are GMT -7.

Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.