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a fist full questions hello, i have a few questions and it would be very nice if somebody could help me out with them: 1.)Artifex Mapeditor is not working. i can't create new maps nor open stock maps. what am i doing wrong? 2.)is there any chance to increase the weapon recharge? 3.)"[BorgArmor] DoesRegen = 1" so, where is the location of the regeneration-rating? 4.)is there a way to add "overload" to phasers,disruptors & co? 5.)are ship-animations (f.e.: voyagers nacells up when flying with warp or flashing position-lights) allowed/ possible? thats all. thank you for. |
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1) You may need to reinstall the Map editor. Not sure why it is not working for you, but I have the same one and I haven't had any problems modifying or creating maps. Here are instructions for creating maps: Spoiler: 2)Yes...and no. Depends on what you want. What usually works for me for fast recharge (something I'm doing with my last and final mod I'm working on right now) is change the energy output (increase it) under the "weaponsItems.gf" found under "CommonSettings" in the "Assets" folder. You can also affect the health and damage of a weapon in the file also. Of course, this needs to be balanced with your power output to the weapons from your warp drive. Increasing the Warp/impulse power outputs in the CommonSettings will give more power to systems including the weapons. 3)I'm not entirely certain, may be hard-coded into the game. 4)Yes. I believe if you change the ratio "energy" to "health" it can cause the weapon to overload. Be careful. Sometimes this works and sometimes it will crash the game indicating a "unhandled exception error". You'll just need to play around with the numbers to see what works best then test your ship in skirmish mode. 5)If it is, I have yet to see it...doesn't mean it's impossible, but I don't know enough about programming to give you a definite answer on this one. 6) |
Re: a fist full questions wow, i've found the master =D thanks for answering. to the map editor: i downloaded it from filefront and there are two files: artifex.exe and Definitions.txt. how i said, its impossible for me to create new maps or opening stock-maps. i use windows vista and tried everything (admin-mode, winXP-mode). normaly i get everything to run^^ 2.) i'd like to have a very "real" pulse phaser. so they should fast reload. i set the Warp/Impuls energie to a very high level, pull down the energie use of the pulse phaser(in a second try i increase the energy), but they need in both versions 19-21 sec. to reload. and finally: Quote:
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Cost = 250 Mass = 20 Health = 15 Energy = 1.5 Damage = 3.0 Race = "F" to Description = "PHASER IXS" Cost = 250 Mass = 20 Health = 3 Energy = 1.5 Damage = 3.0 Race = "F" Sometimes this yields a result of the weapon breaking down after a few battles or after being fired a few times...it also makes it a prime target by the AI, by the way. You can also increase the energy output (not sure what the game threshold is), but if you over do it you'll know, cause the game will crash saying something along the lines of a "configuration error in build..." |
Re: a fist full questions Artifex will not work under Windwos Vista or Windows 7, the Windows emulator in linux (Wine) can't run it either, it only works on Windows XP. I myself use a virtual Windows XP desktop in virtual sun to make maps with Artifex. |
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Re: a fist full questions damn.... didn't know that.... all i get are these F*** error: classes not found blah blah blah hmm..perhaps i should dig out my old xp-computer and try it....but thanks for the information |
Re: a fist full questions I got all those errors too on my Windows 7 pc, but it worked perfectly on the first XP pc I could find. |
Re: a fist full questions i tired it with a simulated xp version, but have no success... soon i will have an other computer with xp... i the meantime: is someone interessted in creating a orginal-TNG map? like this: the map i would do it by myself, if i could..... perhaps with the marquis in the DMZ? i would do a little mod with cardassian-,ferengi- and marquis-ships. |
Re: a fist full questions The Sun Virtual Box emulator works fine for me. Sure you could make a map like the chart but to be honest I don't like that chart: the numbers, scales and distances are way off and we're supposed to believe the primitive Talarians own more space than the Breen or the Ferengi (both established middle powers ranking just behind the four major powers). Making a map from scratch is a lot of work: you have to give everyone bases and planets, have hexes with asteroids etc... to keep things interesting, balance the races, give some sectors higher economic value, it's a lot of work but it can be done. I just used the stock SFC3 multiplayer map and sandwiched Cardassians (allied to the Romulans so the Fed-Klingon alliance doesn't have it too easy) between the Romulans and Borg, the Dominion/Breen above the Klingons and the Ferengi in the middle of the map. |
Re: a fist full questions thanks for help gulli...sun virtual box is working... i know the map is not that kind of cannon, also its a little bit questionable if all can be drawn in 2d...don't they all expand in 3dimensions?^^ nevertheless i'm working on that map. i like the DMZ with the marquis. but there is still a question of what ships the marquis uses... peregrine marquis raider bajoran impuls raider perhaps a stolen miranda? one little empire with only 5 ships? there will be no fun. anyone some idea? i like the idea of a full TNG mod, short after the fed-card war. this is the shiplist i've made so far... Fed-ships: Oberth, freedom, cheyenne, miranda, saratoga, excelsior, ambassador, nebula, galaxy Klingon ships: Bird of Prey, BoP D12, K'vort, K'tinga, Koloth (K'tinga variant), Vor'cha, Negh'var Prototyp Romulan ships: Talon, Shrike, ???(perhaps some ships from BOTF) ,D'derix Warbird Cardassian ships: Hideki, some other...don't know name, Galor, Keldon Marquis: Bajoran impuls raider, Peregrine, Marquis Raider, stolen BoP, stolen Miranda so, sombody some ideas? |
Re: a fist full questions Actually the galaxy is pretty flat, so the chance of any region having two systems on top of each other, both with habitable planets, is pretty small and I don't think empires like it when other empires "dig" underneath them (they could put listening posts there and borders would become much longer). So a 2D map should be a good representation. The maquis aren't really an empire: they don't have the means to field starships bigger than raiders, the only reason they didn't get their butts kicked is because the Klingons helped them. You could make them a minor faction, at war with the Cardassians and allied to the Klingons (like pirates who only go after the Cardassians), you could also give them cloaking devices and maybe Klingon BoP's. Or just give them a few more Klingon ships to play with, give the Maquis the exact same relations to other races as the Klingons and pretend that Maquis Vor'cha is just a ship sent by the empire to aid the Maquis. You can only have 4 playable races anyway (hardcoded I believe), so why not make the Maquis and Ferengi small AI empires? I don't know about the Romulans but you could add the Centaur class to the Feds and to give the Cardassians more of a punch you could give them the Hutet (not canon, but a nice dreadnaught/battleship nevertheless). |
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