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ST:SC3 Modding, Mapping and Editing
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Old August 19th, 2005   #1
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Arrow Help with making a Mod

Hello, all.
As some of you may know, I am in the middle of making my first mod. Titled "In a Mirror, Darkly", it is set in the TOS-TMP era, in the Mirror Universe. (the original Terran Empire). Playable races will include the Terran Empire, the Klingon-Cardassian Alliance, the Romulan Confederacy, and the Andromedan Solidarity.

The story goes that the Andromedan invasion was never repelled in the Mirror Universe, as the main Galactic powers were busy fighting each other, and the Andromedan attack caught them all off guard. The Andromedans managed to establish a beachhead in the middle of the war between the Empire and the Alliance. The Andromedans settled on the far side of Romulan territory, overruning the Democratic Systems Commonwealth (that's the mirror ISC) in a matter of days. They are constantly attacking the Romulan confederacy, making the Romulans angry. They also found a way to tap into the ancient Vaadwaur subspace corridors, attacking the Terrans, and the Klingons and Cardassians. The Alliance signed a non-aggression pact with the Romulans, and offered one to the Terrans so that the Andromedans could be defeated by a combined arms assault of all Galactic powers. The terrans only accepted (reluctantly) a neutrality pact, and has plans to deal with the Alliance once and for all...

Changes inculde:

-Set in the TMP era, with some TOS Ships as well

-All Stock playable ships removed, replaced by TOS and TMP ships

-Quantum torpedoes are now Heavy Photon Torpedoes (ala Orion Pirates or Klingon Academy), and are now used by the Terrans and the Alliance.

-Polaron Torpedoes are now called Heavy Missiles, availible to the Terrans and Alliance

-Alliance and Romulans both have pulse and beam disruptors ( like canon Trek)

-Romulans and Andromedans have Gravimetric Torpedoes, now called Plasma Type G (ala Orion pirates)

-Light Plasma is now called Plasma type F, and is availible to everyone except the Alliance

- Medium plasma is now called Plasma type S, heavy plasma is now called Plasma type R (ala orion pirates) availible to Romulans, Shield inversion beam is now called Plasma Beam and is availible only to Andromedans, Cutting beams are now Tractor-Repulsors for the Andromedans

-Each race has about 20-25 ships

-Terrans and Alliance have Carriers and Fighters, Romulans and Andromedans have PF Tenders and Pseudo-Fighters

-Andromedans have Borg armor with regeneration still on (to keep 'alien' feel), and are powerful but slow and do not have shields, but thick aromur to represent Energy Absorbsion panels (ala SFB)

-Possible other changes as well

NOW, with that said, What i need help with is gathering ships, and making specs. It is simply far too time-consuming for one person to do. I need well-made TOS-TMP ships especially for the Terran Empire (I have WZ45's ones, but need more) and Andromedans. As well, I need help making specs (My game doesn't seem to like the specs I put in...). I am NOT making a request for models to be made, though if anyone actually WANTS to, go ahead, but tell me first.
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Old August 19th, 2005   #2
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Default Re: Help with making a Mod

outalance has a couple of terran ships

http://www.freewebs.com/manitobaship...atolmsdock.htm

try it (i haven't tested em yet so i don't know anything about the quality of the work)
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Old August 19th, 2005   #3
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Default Re: Help with making a Mod

I'll be glad to help you with making specs, just e-mail the ships you want them made for to ss3gohan@att.net. Also, what patch will your mod be on?

I just want to remind you apes that each and every one of you has cost the gov'ment, counting weapons, armor, ammo, instrumentation, and training, including the way you overeat--has cost, on the hoof, better'n half a million. Add in the thirty cents you are actually worth and that runs quite a sum.
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Old August 20th, 2005   #4
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Default Re: Help with making a Mod

Okay, I'll send you some of the ships via YouSendIt.com, as MSN only allows 1 mb. attachments. The mod is based on build 534c Unofficial Beta Balencing patch, so really it's 534b.
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Old August 20th, 2005   #5
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Default Re: Help with making a Mod

I could help troubleshoot your specs..... minor errors are common but deadly to a mod.... ask me how I know....


Personal opinions are endorsed by me, myself, and I...
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Old August 20th, 2005   #6
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Default Re: Help with making a Mod

I'd help, but I have a dozen projects already running...

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