hi, i've made a new ship by kitbashing the excalibur and the hecate together, i always wanted to make my own ship, and now it's finally finnished, and i cant' get it in-game because the x meshes won't work, i've got a prog from sfc3files, that makes x meshes, but i won't seem to work on my ship, is there any experienced moddeler that knows what i did wrong, or could guid me trough, i've added a lot of ships to sfc yet, so i know how to do that.
if you can't post here, or you htink it's easier to talk to me while i try, just add mistra53rd@hotmail.com to you msn messenger, i'm on line most of the time.
ps, i tried attaching a pic to this msg , hope it works
the "X Mesh" is a byproduct of the game, and useless. What you need it to have your mesh in .mod format. the .mod file is the mesh, and the game generates the .x file as a sideeffect. It's nothing more than a DirectX copy of it all, and serves no purpose.
The problem might be with the model geometry. What program did you use to make the kitbash and how did you make it? If you haven't already, try welding vertices that occupy the same point, look for any holes in the mesh, make sure the normals for all of the faces are in the right direction, and clean up any overlapping geometry that might have been caused by boolean operations.
This site is part of the Defy Media Gaming network
The best serving of video game culture, since 2001. Whether you're looking for news, reviews, walkthroughs, or the biggest collection of PC gaming files on the planet, Game Front has you covered. We also make no illusions about gaming: it's supposed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!