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ST:SC3 Modding, Mapping and Editing
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Old April 25th, 2005   #1
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Default x meshes

hi, i've made a new ship by kitbashing the excalibur and the hecate together, i always wanted to make my own ship, and now it's finally finnished, and i cant' get it in-game because the x meshes won't work, i've got a prog from sfc3files, that makes x meshes, but i won't seem to work on my ship, is there any experienced moddeler that knows what i did wrong, or could guid me trough, i've added a lot of ships to sfc yet, so i know how to do that.

if you can't post here, or you htink it's easier to talk to me while i try, just add mistra53rd@hotmail.com to you msn messenger, i'm on line most of the time.

ps, i tried attaching a pic to this msg , hope it works
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Old April 25th, 2005   #2
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Default Re: x meshes

Go to dynaverse.net and head over to their models forum, you'll find the best of the best there.

Interesting kitbash, six nacelles?.....


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Old April 25th, 2005   #3
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Default Re: x meshes

thanx for the help, and yeah, there are six, i've always wanted a ship with that config
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Old April 25th, 2005   #4
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Default Re: x meshes

the "X Mesh" is a byproduct of the game, and useless. What you need it to have your mesh in .mod format. the .mod file is the mesh, and the game generates the .x file as a sideeffect. It's nothing more than a DirectX copy of it all, and serves no purpose.
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Old April 25th, 2005   #5
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Default Re: x meshes

the problem is sfc3 can't make it, and if it can't make it, it can't launch the ship (believe me, i tried)
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Old April 25th, 2005   #6
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Default Re: x meshes

what is it doing when you put it in the game?
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Old April 25th, 2005   #7
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Default Re: x meshes

it just gets stuck, and when i run it through the model atribute editor, it says it can't make a x mesh
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Old April 25th, 2005   #8
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Default Re: x meshes

if you want, you can send the file to me and I can take a good look at it.
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Old April 25th, 2005   #9
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Default Re: x meshes

The problem might be with the model geometry. What program did you use to make the kitbash and how did you make it? If you haven't already, try welding vertices that occupy the same point, look for any holes in the mesh, make sure the normals for all of the faces are in the right direction, and clean up any overlapping geometry that might have been caused by boolean operations.
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Old April 25th, 2005   #10
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Default Re: x meshes

hey victory, where should i send it (if you don't wanna post your e-mail here, just send it to mistra53rd@hotmail.com
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