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-   -   x meshes (http://forums.filefront.com/st-sc3-modding-mapping-editing/190280-x-meshes.html)

{53rd}Feanor April 25th, 2005 04:28 AM

x meshes
 
1 Attachment(s)
hi, i've made a new ship by kitbashing the excalibur and the hecate together, i always wanted to make my own ship, and now it's finally finnished, and i cant' get it in-game because the x meshes won't work, i've got a prog from sfc3files, that makes x meshes, but i won't seem to work on my ship, is there any experienced moddeler that knows what i did wrong, or could guid me trough, i've added a lot of ships to sfc yet, so i know how to do that.

if you can't post here, or you htink it's easier to talk to me while i try, just add mistra53rd@hotmail.com to you msn messenger, i'm on line most of the time.

ps, i tried attaching a pic to this msg , hope it works

Greenvalv April 25th, 2005 06:33 AM

Re: x meshes
 
Go to dynaverse.net and head over to their models forum, you'll find the best of the best there.

Interesting kitbash, six nacelles?.....

{53rd}Feanor April 25th, 2005 07:09 AM

Re: x meshes
 
thanx for the help, and yeah, there are six, i've always wanted a ship with that config

Victory123 April 25th, 2005 07:32 AM

Re: x meshes
 
the "X Mesh" is a byproduct of the game, and useless. What you need it to have your mesh in .mod format. the .mod file is the mesh, and the game generates the .x file as a sideeffect. It's nothing more than a DirectX copy of it all, and serves no purpose.

{53rd}Feanor April 25th, 2005 09:06 AM

Re: x meshes
 
the problem is sfc3 can't make it, and if it can't make it, it can't launch the ship (believe me, i tried)

Victory123 April 25th, 2005 09:29 AM

Re: x meshes
 
what is it doing when you put it in the game?

{53rd}Feanor April 25th, 2005 09:43 AM

Re: x meshes
 
it just gets stuck, and when i run it through the model atribute editor, it says it can't make a x mesh

Victory123 April 25th, 2005 09:56 AM

Re: x meshes
 
if you want, you can send the file to me and I can take a good look at it.

Mr_Tricorder April 25th, 2005 10:01 AM

Re: x meshes
 
The problem might be with the model geometry. What program did you use to make the kitbash and how did you make it? If you haven't already, try welding vertices that occupy the same point, look for any holes in the mesh, make sure the normals for all of the faces are in the right direction, and clean up any overlapping geometry that might have been caused by boolean operations.

{53rd}Feanor April 25th, 2005 10:06 AM

Re: x meshes
 
hey victory, where should i send it (if you don't wanna post your e-mail here, just send it to mistra53rd@hotmail.com

Mr_Tricorder April 25th, 2005 11:14 AM

Re: x meshes
 
Do you mind if I take a look at it too? My email is a_co_trumpet@msn.com

{53rd}Feanor April 25th, 2005 11:18 AM

Re: x meshes
 
you got messenger tricorder? i just added you, could you open it, and i think i've found what i did wrong, it whas as you said, but i still need help, i'm new to 3ds max

Victory123 April 25th, 2005 11:29 AM

Re: x meshes
 
I have AIM, which is best for sending files, not much else though.

{53rd}Feanor April 25th, 2005 11:32 AM

Re: x meshes
 
i ca get aim (again, lost my prev account on it, but i prefer msn)

{53rd}Feanor April 25th, 2005 11:55 AM

Re: x meshes
 
can you post your aim name victory?

{53rd}Feanor April 25th, 2005 01:03 PM

Re: x meshes
 
nvr mind, tricorder already helped, and it works now

Greenvalv April 25th, 2005 02:00 PM

Re: x meshes
 
That's good, tell us how ya' got it to work.

Mr_Tricorder April 25th, 2005 07:23 PM

Re: x meshes
 
The kitbashed ship parts weren't connected properly, so SFC3 did not see it as a fully enclosed mesh. It was just a simple matter of welding vertices that fixed it. For anyone making, modifying, or kitbashing a ship, if you are using 3ds max, I would recommend you select all of the vertices and weld them using a .001 threshold as the final step in modeling. That way you will make sure all of the polys are properly attached to one another and there are no vertices unnecessarily occupying the same coordinates.

Victory123 April 28th, 2005 11:42 AM

Re: x meshes
 
I just downloaded the ship, and bud you gotta fix some things. the BS, TI, and VL shots are the wrong size. They have to be a specific size for it to work properly, you may want to correct this because 95% of the people who will download this ain't gonna know what to do to fix it. Here are the exact pixel sizes you need for the images

TI - 141W 157L
BS - 304W 241L
VL - 598W 365L

Victory123 May 9th, 2005 04:04 PM

Re: x meshes
 
Sry to double post, but I've just now started my hand at modeling, or rather at this stage converting a mesh. I got the same problem. It's been years since I worked full time with 3d Studio, and I'd need to know how to do the welding thing. I have version 4 incase anyone wonders. Someone wanna walk me through the process?

Mr_Tricorder May 9th, 2005 06:36 PM

Re: x meshes
 
sorry I didn't see your post sooner. I haven't looked at this thread in a while. If you still need help, email me at a_co_trumpet@msn.com

tomjerry May 15th, 2005 05:20 AM

Re: x meshes
 
Can anyone send me some information on where I can attain a copy of the 3dstudio max version 3 or 4 so I can make modification to the .mod file and .mod brk files. I've downloaded lots of tutuorials but have no idea where to get the program to accoplish the work. I've already downloaded studiomax 7.0 30 day trial and a free version of gmax but have no idea why they don't work with what I'm trying to do, import mod or mesh files. Lost in Wisconsin, cherrylasercherry@yahoo.com thanks for any help.

Victory123 May 15th, 2005 07:24 AM

Re: x meshes
 
The answer is simple. the Taldren pluggins do not work with the newer versions. They only work with v3 - v5.1 Anything later isn't compatable.


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