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-   -   x meshes (http://forums.filefront.com/st-sc3-modding-mapping-editing/190280-x-meshes.html)

{53rd}Feanor April 25th, 2005 04:28 AM

x meshes
 
1 Attachment(s)
hi, i've made a new ship by kitbashing the excalibur and the hecate together, i always wanted to make my own ship, and now it's finally finnished, and i cant' get it in-game because the x meshes won't work, i've got a prog from sfc3files, that makes x meshes, but i won't seem to work on my ship, is there any experienced moddeler that knows what i did wrong, or could guid me trough, i've added a lot of ships to sfc yet, so i know how to do that.

if you can't post here, or you htink it's easier to talk to me while i try, just add mistra53rd@hotmail.com to you msn messenger, i'm on line most of the time.

ps, i tried attaching a pic to this msg , hope it works

Greenvalv April 25th, 2005 06:33 AM

Re: x meshes
 
Go to dynaverse.net and head over to their models forum, you'll find the best of the best there.

Interesting kitbash, six nacelles?.....

{53rd}Feanor April 25th, 2005 07:09 AM

Re: x meshes
 
thanx for the help, and yeah, there are six, i've always wanted a ship with that config

Victory123 April 25th, 2005 07:32 AM

Re: x meshes
 
the "X Mesh" is a byproduct of the game, and useless. What you need it to have your mesh in .mod format. the .mod file is the mesh, and the game generates the .x file as a sideeffect. It's nothing more than a DirectX copy of it all, and serves no purpose.

{53rd}Feanor April 25th, 2005 09:06 AM

Re: x meshes
 
the problem is sfc3 can't make it, and if it can't make it, it can't launch the ship (believe me, i tried)

Victory123 April 25th, 2005 09:29 AM

Re: x meshes
 
what is it doing when you put it in the game?

{53rd}Feanor April 25th, 2005 09:43 AM

Re: x meshes
 
it just gets stuck, and when i run it through the model atribute editor, it says it can't make a x mesh

Victory123 April 25th, 2005 09:56 AM

Re: x meshes
 
if you want, you can send the file to me and I can take a good look at it.

Mr_Tricorder April 25th, 2005 10:01 AM

Re: x meshes
 
The problem might be with the model geometry. What program did you use to make the kitbash and how did you make it? If you haven't already, try welding vertices that occupy the same point, look for any holes in the mesh, make sure the normals for all of the faces are in the right direction, and clean up any overlapping geometry that might have been caused by boolean operations.

{53rd}Feanor April 25th, 2005 10:06 AM

Re: x meshes
 
hey victory, where should i send it (if you don't wanna post your e-mail here, just send it to mistra53rd@hotmail.com


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