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Re: x meshes Do you mind if I take a look at it too? My email is a_co_trumpet@msn.com |
Re: x meshes you got messenger tricorder? i just added you, could you open it, and i think i've found what i did wrong, it whas as you said, but i still need help, i'm new to 3ds max |
Re: x meshes I have AIM, which is best for sending files, not much else though. |
Re: x meshes i ca get aim (again, lost my prev account on it, but i prefer msn) |
Re: x meshes can you post your aim name victory? |
Re: x meshes nvr mind, tricorder already helped, and it works now |
Re: x meshes That's good, tell us how ya' got it to work. |
Re: x meshes The kitbashed ship parts weren't connected properly, so SFC3 did not see it as a fully enclosed mesh. It was just a simple matter of welding vertices that fixed it. For anyone making, modifying, or kitbashing a ship, if you are using 3ds max, I would recommend you select all of the vertices and weld them using a .001 threshold as the final step in modeling. That way you will make sure all of the polys are properly attached to one another and there are no vertices unnecessarily occupying the same coordinates. |
Re: x meshes I just downloaded the ship, and bud you gotta fix some things. the BS, TI, and VL shots are the wrong size. They have to be a specific size for it to work properly, you may want to correct this because 95% of the people who will download this ain't gonna know what to do to fix it. Here are the exact pixel sizes you need for the images TI - 141W 157L BS - 304W 241L VL - 598W 365L |
Re: x meshes Sry to double post, but I've just now started my hand at modeling, or rather at this stage converting a mesh. I got the same problem. It's been years since I worked full time with 3d Studio, and I'd need to know how to do the welding thing. I have version 4 incase anyone wonders. Someone wanna walk me through the process? |
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