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Shuttles i am trying to improve shuttles but when i launch 1 all that shows up is the normal 1. if i change the sh to ff and fly the shuttle the mods are on it extra phaser,torpedo,shields,armor etc so why when i lauch 1 from my ship do the mods not show up.here are my load out and core files -20 SH 100 0 5 2100 2000 3000 4000 Fed-Shuttle FedShuttle PrimaryHP:1:330_30:2:330_30 HeavyHP:12:330_30 HullHP:1:2:3 BridgeHP:1:2:3 ship Mines:0:0:0 Marines:0:0:0 Shuttles:0:0:0 Federation Fed-Shuttle Federation Shuttle FedShuttle F-TRACTOR-I:3 F-TRANSPORTER-I:1 F-COMPUTER-I:1 U-WARP-SB1:1 F-IMPULSE-SH1:2 F-THRUSTER-SH1:3 PHASER IXS:1 OFFICER:ENGINEER: OFFICER:SECURITY: OFFICER:HELM: OFFICER:OPS: OFFICER:TACTICAL: OFFICER:MEDICAL: PHASER IXS:2 PHOTON TORPEDO:12 F-ARMOR-I:2 F-SHIELD-I:1 F-SHIELD-I:2 F-SHIELD-I:3 F-SHIELD-I:4 any help would be appreciated |
Re: Shuttles the line you posted is the stock line from the core files. You will need to change those in order for the new loadout to show up. |
Re: Shuttles im not quite sure what u mean i have altered both lines. |
Re: Shuttles Actually what we need is a patch tweak so that when you tell a ship in your fleet to withdraw it will take it's darn shuttles with it (instead of leaving them behind). I can't remember the number of times I went to capture a ship, told my fleet to back off (to make sure they don't keep shooting it) and had some %&$@ shuttle pilot put a "lucky" shot on my target and blow it to bits - with 5+ of my marines still on board! At that point I really wish there was a "friendly fire" option ... |
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