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Old October 18th, 2005   #1
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Default Warning! Shader has lightmap but no lightmap stage!

Warning! Shader has lightmap but no lightmap stage!

That's the error I get when I load my HM_DN2X level in ef, it's the thatnporter red glow shader from dreadhtnought CTF level...

How do I get a lightmap stage on my map?
PLZ help!!!

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Old October 18th, 2005   #2
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Default Re: Warning! Shader has lightmap but no lightmap stage!

Basicly a shader HAS to have a lightmap stage if you want it to be affected by the lighting of your map. If you dont need a texture to be lightmaped you can specify NOLIGHTMAP in the surface params.

If your not using it I recomend using Q3ase shader editor.This program makes learning how to work with shaders a bit easier http://www.bpeers.com/software/q3ase/q3ase.zip

If you need help setting it up see this thread.

http://forums.filefront.com/showthre...74#post1086774

Once you get it set up open a shader from the game and you can see some of the examples of lightmap stages.
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Old October 18th, 2005   #3
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Default Re: Warning! Shader has lightmap but no lightmap stage!

well the problem is: in ctf_dn1 there's no error, and ofcourse the shader works fine there....but not in my map

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Old October 18th, 2005   #4
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Default Re: Warning! Shader has lightmap but no lightmap stage!

Whats the name of the shader? Did you copy this shader into your own shader and change part of it?
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Old October 19th, 2005   #5
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Default Re: Warning! Shader has lightmap but no lightmap stage!

I didn't do anything about shaders, I just opened the hm_dn2 and later opened ctf_dn1, sleceted the transporter and saved the transporter as prefab which I added in the hm_dn2 and saved as hm_dn2x

What must I do with shaders then?
Must I make another .shader file?

[EDIT]
This is that transporter glow shader thing. in the forge shader:
Code:
textures/forge/energything
{
	cull disable
    surfaceparm nolightmap
    surfaceparm trans
	surfaceparm nomarks
    {
        map textures/forge/energything.tga
        blendFunc GL_ONE GL_ONE
        rgbGen wave sin 0.65 0.35 0 1
    }
    {
        map textures/forge/energything2.tga
        blendFunc GL_ONE GL_ONE
        tcMod scroll 562 0
    }
}
And GTKradiant says: WARNING: Activate shader failed for textures/forge/energything_nonsolid

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Old October 19th, 2005   #6
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Default Re: Warning! Shader has lightmap but no lightmap stage!

Did you change any of the textures on your prefab? You might have applied a texture instead of a shader to your prefab, Its hard to know whats going on without seeing your map.If you attatch your map on this thread I'll download it and take a look if you want.
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Old October 19th, 2005   #7
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Default Re: Warning! Shader has lightmap but no lightmap stage!

Here's the .map file...I still don't know why it doesn't work..no textures changed or what so ever
Attached Files
File Type: zip hm_dn2x.zip (258.1 KB, 24 views)

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Old October 19th, 2005   #8
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Default Re: Warning! Shader has lightmap but no lightmap stage!

I don't really feel like helping negative people but being the nice guy that I am...Did you compile the map with the shader included? Otherwise it's not going to work.
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Old October 19th, 2005   #9
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Default Re: Warning! Shader has lightmap but no lightmap stage!

I dont understand how it went wrong if you just copied and pasted those brushes but It looks like you applied the wrong texture. instead of energything you applied energything_nonsolid.I fixed it for you (I think)
Compile it and see what happens.

Also, shaders have a white line around them in the texture view window in GTKradiant.If they dont have that white line they are not shaders.
Attached Files
File Type: zip hm_dn2x fix.zip (255.0 KB, 27 views)
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Old October 19th, 2005   #10
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Default Re: Warning! Shader has lightmap but no lightmap stage!

Hey thanx dude I must be really dumb not to grab the glow texture but I already see the glow stuff in the editor (but didnt see in ctf_dn1 though... (that's y i thoguht everything was good)

compiling now and you will be creditted for this

hmm didnt work

Ah well you know what?, I'll just make a MD3 model with that shader on it, at it's sure I shoot trought it and I walk trough it

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Last edited by Tricorder; July 23rd, 2009 at 01:50 PM. Reason: Merged triple post.
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