Re: Warning! Shader has lightmap but no lightmap stage!
Basicly a shader HAS to have a lightmap stage if you want it to be affected by the lighting of your map. If you dont need a texture to be lightmaped you can specify NOLIGHTMAP in the surface params.
Re: Warning! Shader has lightmap but no lightmap stage!
I didn't do anything about shaders, I just opened the hm_dn2 and later opened ctf_dn1, sleceted the transporter and saved the transporter as prefab which I added in the hm_dn2 and saved as hm_dn2x
What must I do with shaders then?
Must I make another .shader file?
[EDIT]
This is that transporter glow shader thing. in the forge shader:
Re: Warning! Shader has lightmap but no lightmap stage!
Did you change any of the textures on your prefab? You might have applied a texture instead of a shader to your prefab, Its hard to know whats going on without seeing your map.If you attatch your map on this thread I'll download it and take a look if you want.
Re: Warning! Shader has lightmap but no lightmap stage!
I don't really feel like helping negative people but being the nice guy that I am...Did you compile the map with the shader included? Otherwise it's not going to work.
Re: Warning! Shader has lightmap but no lightmap stage!
I dont understand how it went wrong if you just copied and pasted those brushes but It looks like you applied the wrong texture. instead of energything you applied energything_nonsolid.I fixed it for you (I think)
Compile it and see what happens.
Also, shaders have a white line around them in the texture view window in GTKradiant.If they dont have that white line they are not shaders.
Re: Warning! Shader has lightmap but no lightmap stage!
Hey thanx dude I must be really dumb not to grab the glow texture but I already see the glow stuff in the editor (but didnt see in ctf_dn1 though... (that's y i thoguht everything was good)
compiling now and you will be creditted for this
hmm didnt work
Ah well you know what?, I'll just make a MD3 model with that shader on it, at it's sure I shoot trought it and I walk trough it
to boldly go where no-one has gone b4, well lets turn left this time...
Last edited by Tricorder; July 23rd, 2009 at 01:50 PM.
Reason: Merged triple post.
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