Re: is there a way to make gravity different on one part of a map than another?
You will be able to in EF1 when the 1.3 pach is relesed. Its quite easy to do from when i was playing with the beta, but you will have to wait till its relese. I have no clue if its possible in EF2, i have never tried.
Re: is there a way to make gravity different on one part of a map than another?
speaking of gravity, is there a way to create something like water, that you can move freely in, but it won't hurt you if you stay in too long, and doesn't make that warped "in water" effect?
Re: is there a way to make gravity different on one part of a map than another?
If this is for EF1, all you would have to do for that is create a brush with the common/ladder texture on it. When you move inside the brush, you will be free to move in any direction you want, but you won't sink to the bottom when you stay still.
Re: is there a way to make gravity different on one part of a map than another?
Xeno is right in that you can change the gravity of a level...
It's changed by this script line which you put in your mapname.scr file:
$world.physicsvar ( "gravity" , 200 );
It *might* be possible to setup different gravity zones.. I'm not really sure. The Dallas script is quite long and hard to follow.. but I'd suggest starting there... the script is found in pak10.pk3, the file is called m3l1a-forever.scr
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