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Old July 31st, 2008   #1
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Lightbulb Canon Mod Ideas

Hello. I recently decided to start work on a Canon Mod.
For EF2. This thread is to post ideas and show off work.
So if you have an idea or mod to add please post it here.

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Old July 31st, 2008   #2
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Talking Re: Canon Mod Ideas

Okay I just finished a big one the "Red Carpet" Please let me know what you think or if there is anything that needs to be changed.
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Canon Mod Ideas-red_carpet1.jpg  

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Old July 31st, 2008   #3
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Default Re: Canon Mod Ideas

Looks nice.

There are many things that aren't canon in EF2.

Right now I can remember two things on the bridge, fixing them would require new/modified models and changing the map.

1. Observation Lounge is not canon, the console is alright though not 100% canon. The golden ships are missing, in Nemesis those are place left and right the console.
2. There are handles on some of the consoles.

I could provide you with my map files from the RPG Enterprise if you want them, i have an all in one mapfile and each deck as single mapfile.

I would help you but atm I don't have that much time.
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Old July 31st, 2008   #4
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Default Re: Canon Mod Ideas

I admire your idea to make the game canon, but there is barely way to do it at all in just graphics. Unless you can change the maps themselves, it will just have to stay the way Ritual designed it, which I must say mostly is atrocious.

As for the red carpet, it's a bit too bright (should be possibly dull brown), and some of it still needs to be blue.

I'd also like if it could be a bit more high-definition than regular stuff.

If you replace the LCARS, make sure you use something that resembles an LCARS font and not ritual's idea for bank gothic or arial.
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Old August 4th, 2008   #5
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Default Re: Canon Mod Ideas

In ef2 you can spawn models and place them very well some where on the map, with scripting.
If you do it in an intelligent way you can change the level design a lil , since you can't change the bps anyway.
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