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ST:EF Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

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4232423
Re: Of skyboxes and trigger troubles.
Deepfreeze32
February 23rd, 2008 11:04 AM
Substitute, replace, change.... Not the best choice of words I'll admit.

Point is, is there anything I need swap with map specific stuff, or is that a generic script that will work with any map as is?
4232670
Re: Of skyboxes and trigger troubles.
Chrissstrahl
February 23rd, 2008 01:29 PM
With every map if it get called from a script or trigger event AND this given lines are included and declared at your script file of the map.
4234143
Deepfreeze32
February 24th, 2008 09:48 AM
Thank you.

Now things are going weird. The map seems to compile in Uberradiand, but when I try to launch it in EF2, it says "Compile failed"

Should I include the map and script, or is that not necessary?

Ah, never mind, it was the script, I fixed it.


(No edit button?)
4234559
Re: Of skyboxes and trigger troubles.
AdmiralHocking
February 24th, 2008 01:44 PM
Quote:
Originally Posted by Deepfreeze32 View Post
(No edit button?)
No, this forum has a 30 minute time lock on editing of posts.
4235237
Re: Of skyboxes and trigger troubles.
Deepfreeze32
February 24th, 2008 08:04 PM
Thank you AdmiralHocking for explaining that, and consolidating my posts.
4235285
Re: Of skyboxes and trigger troubles.
AdmiralHocking
February 24th, 2008 09:15 PM
Welcome.
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