Quote:
|
Originally Posted by crackpatch do we have to give u everything.......? |
umm.. maybe not, but
something would have been better than absolute nothing. Yes, everyone knows about Google, but you can't aimlessly do searches when you have no idea what to look for! The point of forums such as this is for people to be
atleast somewhat helpful.
If you've got the knowledge, share it. Don't bother otherwise.
If you don't want to 'waste' your precious time with a full/proper answer, you could atleast point him in the right direction. Again, don't bother otherwise.
MasterHalo:
- You'd first need the sounds that you want to change. (from the looks of it, sounds need to be in WAV 11khz/22khz format)
- Then you'd need to look in pak0.pk3 (you can find this in your C:\Program Files\Raven\Star Trek Voyager Elite Force\BaseEF folder, or wherever you installed EF) open the pk3 using a program like WinZip (you can get a free trial version of it at
http://www.winzip.com/ )
Look through pak0 in the /sound/ambience/ or /sound/movers/ directory (I *think* the forcefield sound is called voyforcefieldhum.wav)
- Name your own forcefield sound voyforcefieldhum.wav (or whatever file you want to replace in pak0)
- Put this file in the same folder as the one you want to replace in:
in BaseEF, make a folder called 'sound'. Inside this folder make another folder called 'movers' and place your wav in there (so you might end up with something like 'BaseEF/sound/movers/voyforcefieldhum.wav')
- Right click on the 'sound' folder in BaseEF and select the 'WinZip' submenu and go to 'Add to sound.zip'
- You'll end up with a sound.zip file in BaseEF. Rename this to zzzzMyMod.pk3 (replace MyMod with whatever you want to call it, and make sure the file extension is
.pk3 and NOT .pk3.zip otherwise this won't work)
- Load the game, and the sound should now be changed to your new sound
Changing the look of the forcefield is a little more difficult. I don't think you can make it exactly how it appears in the show (where the forcefield only appears in the spot you touch it at) This would require some coding so unless you know how, the only thing you can change is the texture used.
This is similar to above, except in pak0 look for the forcefield textures (should be in some /textures/ subfolder. Repeat the steps above except replace with your own image file.
You may also need to edit the forcefield shader (Shaders are like "dynamic" textures in the game. They are the ones that glow, or animate, or are translucent, etc.) This can be a difficult step, so if you want me to go through this I can. But basically you again find the shader file you want to edit (in pak0, look in the /scripts/ directory) and then you can Google some Q3 Shader editing tutorials/guides/manuals to help you)
7