Notices

Go Back   FileFront Forums > The Games! > Star Trek: Elite Force Series > ST:EF Modding, Mapping and Editing

Remember Me?

ST:EF Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

Reply
 
LinkBack Thread Tools Display Modes
2235956
IA Mod
aaron_himler
August 10th, 2005 11:45 AM
I made a modification to EF1, in specific, I edited the weapons.dat in pak0.pk3. I now have infinite ammo. I just don't know how to make a seperate pk3 that works and mods the weapons. Help?
2236229
Re: IA Mod
explorer
August 10th, 2005 02:15 PM
Just put the modified files in a new *.pk3, and make sure you name it something that will be read (by ef) after pak0.pk3 for exemple zpak0.pk3. The "z" will ensure that it reads the files from that *.pk3 before pak0.pk3.

hope this helps!
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
[MOD ANNOUNCE] *Update: Apr 24.2005* Dawn Of Skirmish v1.1 AI Mod now LIVE!! Thudo DoW Modding and Editing 0 April 24th, 2005 12:15 PM


All times are GMT -7.







   
 





This site is part of the Defy Media Gaming network

The best serving of video game culture, since 2001. Whether you're looking for news, reviews, walkthroughs, or the biggest collection of PC gaming files on the planet, Game Front has you covered. We also make no illusions about gaming: it's supposed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!

FileFront Forums - Terms of Service - Top
Copyright © 2002-2016 Game Front. All rights reserved. Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
Forum Theme by Danny King (FileTrekker), Sheepeep & Graeme(rs)
RSS Feed Widget by FeedWind