![]() |
IA Mod I made a modification to EF1, in specific, I edited the weapons.dat in pak0.pk3. I now have infinite ammo. I just don't know how to make a seperate pk3 that works and mods the weapons. Help?http://forums.filefront.com/images/smilies/bawl.gif |
Re: IA Mod Just put the modified files in a new *.pk3, and make sure you name it something that will be read (by ef) after pak0.pk3 for exemple zpak0.pk3. The "z" will ensure that it reads the files from that *.pk3 before pak0.pk3. hope this helps! |
| All times are GMT -7. |
Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.