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-   -   Recruiting for a mod! (http://forums.filefront.com/st-ef-modding-mapping-editing/208445-recruiting-mod.html)

explorer July 29th, 2005 03:02 PM

Recruiting for a mod!
 
So I'm making this mod about Voyager, after its return from the delta quadrant. And I'm looking for some people to help. Here are the positions that need to be filled.

-Modeler
-scripting
-second mapper
-second texturer

if you are interested or have any comment please post them here.

And if some of you didn't them, here's a couple of WIP screenies.
Thanks for your assistance guys.

http://members.lycos.co.uk/exploreri...nshots/001.jpg
http://members.lycos.co.uk/exploreri...nshots/002.jpg
http://members.lycos.co.uk/exploreri...nshots/003.jpg
http://members.lycos.co.uk/exploreri...nshots/004.jpg
http://members.lycos.co.uk/exploreri...nshots/005.jpg
http://members.lycos.co.uk/exploreri...nshots/006.jpg

spannerads July 31st, 2005 11:13 AM

Re: Recruiting for a mod!
 
i know i'm making my own mod at the moment but i'm happy to volunteer for a mapping post if it's still available.:rolleyes:

explorer July 31st, 2005 01:42 PM

Re: Recruiting for a mod!
 
Sure would be interested, if you want we could chat about it with msn or another program.

spannerads August 1st, 2005 05:03 AM

Re: Recruiting for a mod!
 
yeh seems good.

MilenkoR August 1st, 2005 03:52 PM

Re: Recruiting for a mod!
 
I can work in Maya (modeling, shading, animating, and everything, version 6.0), but you have to tell me what the output should be like. I dont know how to mod, if you can tell me what do i need to do that (every single thing), i will be happy to help.

explorer August 1st, 2005 07:57 PM

Re: Recruiting for a mod!
 
That would be great!! Just send me an email to :

explorer-studios@mail.com

And tell me what kind of software you use to chat (msn,yahoo,icq...)
I'll send you mine!

MilenkoR August 2nd, 2005 07:27 AM

Re: Recruiting for a mod!
 
I was looking last night at UberRadiant program and it seams that it is used for making maps, and its easy, but help is not quite good, if anyone has better tutorial for UberRadiant contact me please, i dont want to figure it out on my oun.
In what program can I make models of weapons and characters, and how do i use my one texture? Just a hint will do, i am a fast learner.
Can I use Maya to model all this things? How to use maya files for the game, or 3ds files?
It would be great if I could do all this things in Maya because it will ROCK!

explorer August 2nd, 2005 07:45 AM

Re: Recruiting for a mod!
 
Honnestly ever since you told me you could model in maya... I've checked all around the web ( I relly need someone who can model ! ) And sadely on 3ds max and lightwave seems to be compatible with EF2, Thats a darn...

MilenkoR August 2nd, 2005 03:54 PM

Re: Recruiting for a mod!
 
I can model in Maya because I have it in school! I have a class just for that. It is not that hard, it is more easy than UberRadient!!!! I can't make cartoons as those on TV but I can doo my best. I can covert what I do in Maya to 3ds file but I don't know what to do with it afterwards. When I make a character and covert it to 3ds and want to put it in the game, what do I do with the file, and what I must use to make a characters, like bones, shaders,... and what I must NOT use? So many questions and no answers!!!!!

explorer August 2nd, 2005 04:44 PM

Re: Recruiting for a mod!
 
Even if you convert it to 3ds max, you still will need 3ds max to convert it to ef2... using the necessary plugins. Unless you do have it, there isn't much you can do... sorry!

EXiT August 2nd, 2005 09:29 PM

Re: Recruiting for a mod!
 
Characters are a bit tricky.. I'd suggest avoiding them until you're familiar with EF2's ska/skb system. They also require Max 5.1 with character studio (or use senkusha's exporter which supports the skin modifier).
Map models however are relatively easier and can be exported with Max 4.2.

I don't know of any other way without 3ds Max though..

7

MilenkoR August 3rd, 2005 02:24 PM

Re: Recruiting for a mod!
 
I have 3D Studio Max 7 (I think), but i never modeled in it, Maya is better, but i can learn Max if needed. I use Max only for rendering 3ds files that i download. Nothing is too complicated,... if I only had more time,.. ahhh!

EXiT August 3rd, 2005 05:30 PM

Re: Recruiting for a mod!
 
That'll work just fine then.. because all you can do is import the 3ds files into Max. Do some basic setting up (very easy stuff to do) and it'll be in-game in no time.

I wrote a small tutorial on exporting map models from max here: http://www.ritualistic.com/forums/sh...rue#Post145507

The only thing is I don't know if the exporters will work with Max 7.. but you can give it a try... I think they should.
Or you could send me your 3ds files and I can export them for you.

There are some polycount/group limits though. Look in further in that thread for a post by senkusha, he has posted the limits for .TAN models. (TAN are map models and SKA/SKB are character/weapon models).

7

explorer August 3rd, 2005 08:03 PM

Re: Recruiting for a mod!
 
So Milenkor, if you manage to do it (wish i'm sure you will )... Want to help me? Form maybe a team!

MilenkoR August 4th, 2005 04:05 AM

Re: Recruiting for a mod!
 
No problem! I would be happy to help! What do you need?

O, and it's just Milenko. Because it was already taken I added R!

[RRE]Fvillha August 4th, 2005 10:21 AM

Re: Recruiting for a mod!
 
Highly recommend spending time on the forum @ www.ritualistic.com that Exit hinted at above. There's a few Tutorials there, with links to more. Explorer, do you have a Mod website/forum going yet? Best to have a site with a forum that your team can post updates, the have a section u can refer others too thats open to public viewing.

Figure you knew all this, but incase not.

Belay my last I see u do have a site going.

http://members.lycos.co.uk/exploreri/ though free sites can be annoying with popups and adware. Good luck on that.

http://www.nemesis-project.de.vu/ <== here's the Nemesis Project Forum for ideas (its been revised a few times in the past year, and some information lost in the revisions (screenshots etc...) Pille maybe able to provide some forum ideas for you.

Pille August 4th, 2005 10:34 AM

Re: Recruiting for a mod!
 
(Note: This is Pille as Fvillha said, my dam username won't work here)

Well if you need help about any kind of free mod forum I can probably help you, have to check my sources. If you're interested contact me per eMail pille@trackmaniafiles.com or MSN pille_is@hotmail.de.

[RRE]Fvillha August 4th, 2005 10:52 AM

Re: Recruiting for a mod!
 
Hi Pille, I see you must have the system ring a bell anytime someone uses your name or I post. :)

Pille August 4th, 2005 04:22 PM

Re: Recruiting for a mod!
 
Hey Fvillha, not too hard considering that in 95 % of all cases you're the one who uses my name :D Hope you're ok man, been a while. ;)

But seriously, I'm around here a lot, just don't post that much any more. :)


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