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ST:EF Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

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Old August 2nd, 2005   #11
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Default Re: Recruiting for a mod!

Characters are a bit tricky.. I'd suggest avoiding them until you're familiar with EF2's ska/skb system. They also require Max 5.1 with character studio (or use senkusha's exporter which supports the skin modifier).
Map models however are relatively easier and can be exported with Max 4.2.

I don't know of any other way without 3ds Max though..

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Old August 3rd, 2005   #12
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Default Re: Recruiting for a mod!

I have 3D Studio Max 7 (I think), but i never modeled in it, Maya is better, but i can learn Max if needed. I use Max only for rendering 3ds files that i download. Nothing is too complicated,... if I only had more time,.. ahhh!
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Old August 3rd, 2005   #13
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Default Re: Recruiting for a mod!

That'll work just fine then.. because all you can do is import the 3ds files into Max. Do some basic setting up (very easy stuff to do) and it'll be in-game in no time.

I wrote a small tutorial on exporting map models from max here: http://www.ritualistic.com/forums/sh...rue#Post145507

The only thing is I don't know if the exporters will work with Max 7.. but you can give it a try... I think they should.
Or you could send me your 3ds files and I can export them for you.

There are some polycount/group limits though. Look in further in that thread for a post by senkusha, he has posted the limits for .TAN models. (TAN are map models and SKA/SKB are character/weapon models).

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Old August 3rd, 2005   #14
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Default Re: Recruiting for a mod!

So Milenkor, if you manage to do it (wish i'm sure you will )... Want to help me? Form maybe a team!

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Old August 4th, 2005   #15
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Default Re: Recruiting for a mod!

No problem! I would be happy to help! What do you need?

O, and it's just Milenko. Because it was already taken I added R!
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Old August 4th, 2005   #16
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Default Re: Recruiting for a mod!

Highly recommend spending time on the forum @ www.ritualistic.com that Exit hinted at above. There's a few Tutorials there, with links to more. Explorer, do you have a Mod website/forum going yet? Best to have a site with a forum that your team can post updates, the have a section u can refer others too thats open to public viewing.

Figure you knew all this, but incase not.

Belay my last I see u do have a site going.

http://members.lycos.co.uk/exploreri/ though free sites can be annoying with popups and adware. Good luck on that.

http://www.nemesis-project.de.vu/ <== here's the Nemesis Project Forum for ideas (its been revised a few times in the past year, and some information lost in the revisions (screenshots etc...) Pille maybe able to provide some forum ideas for you.

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Old August 4th, 2005   #17
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Default Re: Recruiting for a mod!

(Note: This is Pille as Fvillha said, my dam username won't work here)

Well if you need help about any kind of free mod forum I can probably help you, have to check my sources. If you're interested contact me per eMail pille@trackmaniafiles.com or MSN pille_is@hotmail.de.
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Old August 4th, 2005   #18
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Default Re: Recruiting for a mod!

Hi Pille, I see you must have the system ring a bell anytime someone uses your name or I post.

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Old August 4th, 2005   #19
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Default Re: Recruiting for a mod!

Hey Fvillha, not too hard considering that in 95 % of all cases you're the one who uses my name Hope you're ok man, been a while.

But seriously, I'm around here a lot, just don't post that much any more.
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