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New RPG Map-- USS CRONIN 3 Attachment(s) Hi! This is my first map to be released, though I have been playing around with the mapping technology for a couple of years now. You may have seen me online under the name Crewman Cronin, hence the name of the map-- USS Cronin. It's going to be a small starship with a bridge, engineering, crew quarters, armory, etc. I'm about 20% done with the beta-- I have a corridor and the crew quarters. Here's some screenies-- I would appreciate some feedback. |
Re: New RPG Map-- USS CRONIN BTW, that's a rough schematic, but the on the top-down, part of the tube going up the left side of the main hull is the corridor in the pic. |
Re: New RPG Map-- USS CRONIN Looking good, I love these types of maps. :) The only thing is that I wonder if ornamental rugs are allowed in crew quarters such as those. ;) I personally like it... |
Re: New RPG Map-- USS CRONIN The chair is floating :) |
Re: New RPG Map-- USS CRONIN Yeah wot he said the chair is floating and its a bit blocky for example the beds just look like bricks(dont take if offensively i hav a tendency to speak my mind) |
Re: New RPG Map-- USS CRONIN yeah i just notcied the chair and the beds are a bit blocky too-- this is my first map, and I'm not too good with complex geometry... Thanks for the feedback, though. Consturctive criticism is great. |
Re: New RPG Map-- USS CRONIN 6 Attachment(s) New Screenies! I finished the main corridor, the ladder to the bridge, and the sickbay/transporter room (it's a small ship), and I'm about 30% done: I still need to make the bridge, storage/armory/brig, engineering, the warp nacelles, jeffires tubes, and the mess hall. Here you go, and as always, feedback is appreciated! |
Re: New RPG Map-- USS CRONIN no bad screenies. u fixed the beds :) The transporter doesnt look all bad, it looks really good for a small ship :???: :) |
Re: New RPG Map-- USS CRONIN Quote:
Those are great screenshots, definently downloading this when it's released. :) |
Re: New RPG Map-- USS CRONIN Does anyone know how to get console sounds (the beeps and stuff when you press buttons) to work more than once? |
Re: New RPG Map-- USS CRONIN I believe you have to check the box "always on" and have a wait 1 value in the trigger. |
Re: New RPG Map-- USS CRONIN Thanks a lot. By the way, I've come up with a few ideas that will make this map unique-- don't just expect a ship. There'll be a lot more. |
Re: New RPG Map-- USS CRONIN Quote:
When i create a target_speaker it doesn't work I know how to make it i folowed a tutorial by a trusted source but when i create the target_)speaker the sound does not wor can any1 help? |
Re: New RPG Map-- USS CRONIN Are you putting the sound's path in correctly? Press "n" to open the Target--Speaker, and put sound on the top line, and sound/[directory of sound file]/[name of file.wav or .mp3] on the bottom line, and press enter. Hope that helps! |
Re: New RPG Map-- USS CRONIN 8 Attachment(s) Work continues steadily, even though it's exam week-- :deal: I'm actually quite far along on the ship, about 40%, but too lazy to update the pic... :confused: I have two more exams, tomorrow and tuesday, but after that I should be able to get a lot more work done. Until then, here's some more screenies, including a couple shots of the finished crew quarters, complete with shower, beds, and all sorts of opening panels, two pics of an access door and circuits in sickbay, a picture of the beginning of the cargo bay, and two pics of the shuttle/escape pod at the front of the ship. Enjoy! P.S. The beta shouldn't take more than a couple of weeks. Of course, the beta is just the ship; i plan on adding an away mission a la Delta v2, plus some more rather interesting features. |
Re: New RPG Map-- USS CRONIN 8 Attachment(s) That's right, EVERYONE loves new screenies! Map is now 45% done; at this rate the beta is only weeks away! Here we have the bar, which I mapped at 11:00 last night, the new door on the escape pod/shuttlecraft, and the updated craft itself. Plus, I finally updated my banner! |
Re: New RPG Map-- USS CRONIN That doesn't look all too bad :) Nice work, although I'll save my final judgement when I get to play it ;) |
Re: New RPG Map-- USS CRONIN Question how do i get a forcefield? how do i get a forcefield that only shows itself when touched? |
Re: New RPG Map-- USS CRONIN To make it shown when its touched? Hmm... You'll have to have your normal FF, then a trigger_multiple right next to it on both sides. Then have the trigger multiple target a delay entity, so it fires only a few seconds...ugh, its complicated and hard to explain, but if I do it GTK I could do it for you if you need it. For an FF that is, the FF needs to be a func_usable, and key 'team' and value '2' so that it cannot be used. have 'start_off' checked, and if it triggered by another func_usable, and then you've got yourself an FF. I believe there is a downloadable tutorial for FF's on effiles, but whoever made it forgot to make it nonusable. |
Re: New RPG Map-- USS CRONIN 2 Attachment(s) Hmm... here's some more screenies, but they're kinda old. I've begun the upper deck, and I'm almost done with the captain's ready room, with nice big windows. w00t! edit: oops, looks like i already posted them. Oh well. More to come! |
Re: New RPG Map-- USS CRONIN looks cool keep up the good work and IM BACK!!!! lol :naughty: |
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