![]() |
Re: New RPG Map-- USS CRONIN I believe you have to check the box "always on" and have a wait 1 value in the trigger. |
Re: New RPG Map-- USS CRONIN Thanks a lot. By the way, I've come up with a few ideas that will make this map unique-- don't just expect a ship. There'll be a lot more. |
Re: New RPG Map-- USS CRONIN Quote:
When i create a target_speaker it doesn't work I know how to make it i folowed a tutorial by a trusted source but when i create the target_)speaker the sound does not wor can any1 help? |
Re: New RPG Map-- USS CRONIN Are you putting the sound's path in correctly? Press "n" to open the Target--Speaker, and put sound on the top line, and sound/[directory of sound file]/[name of file.wav or .mp3] on the bottom line, and press enter. Hope that helps! |
Re: New RPG Map-- USS CRONIN 8 Attachment(s) Work continues steadily, even though it's exam week-- :deal: I'm actually quite far along on the ship, about 40%, but too lazy to update the pic... :confused: I have two more exams, tomorrow and tuesday, but after that I should be able to get a lot more work done. Until then, here's some more screenies, including a couple shots of the finished crew quarters, complete with shower, beds, and all sorts of opening panels, two pics of an access door and circuits in sickbay, a picture of the beginning of the cargo bay, and two pics of the shuttle/escape pod at the front of the ship. Enjoy! P.S. The beta shouldn't take more than a couple of weeks. Of course, the beta is just the ship; i plan on adding an away mission a la Delta v2, plus some more rather interesting features. |
Re: New RPG Map-- USS CRONIN 8 Attachment(s) That's right, EVERYONE loves new screenies! Map is now 45% done; at this rate the beta is only weeks away! Here we have the bar, which I mapped at 11:00 last night, the new door on the escape pod/shuttlecraft, and the updated craft itself. Plus, I finally updated my banner! |
Re: New RPG Map-- USS CRONIN That doesn't look all too bad :) Nice work, although I'll save my final judgement when I get to play it ;) |
Re: New RPG Map-- USS CRONIN Question how do i get a forcefield? how do i get a forcefield that only shows itself when touched? |
Re: New RPG Map-- USS CRONIN To make it shown when its touched? Hmm... You'll have to have your normal FF, then a trigger_multiple right next to it on both sides. Then have the trigger multiple target a delay entity, so it fires only a few seconds...ugh, its complicated and hard to explain, but if I do it GTK I could do it for you if you need it. For an FF that is, the FF needs to be a func_usable, and key 'team' and value '2' so that it cannot be used. have 'start_off' checked, and if it triggered by another func_usable, and then you've got yourself an FF. I believe there is a downloadable tutorial for FF's on effiles, but whoever made it forgot to make it nonusable. |
Re: New RPG Map-- USS CRONIN 2 Attachment(s) Hmm... here's some more screenies, but they're kinda old. I've begun the upper deck, and I'm almost done with the captain's ready room, with nice big windows. w00t! edit: oops, looks like i already posted them. Oh well. More to come! |
| All times are GMT -7. |
Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.