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ST:EF Modding, Mapping and Editing
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1845257
Can maps be converted for use in Max or Lightwave?
Anarchist86ed
March 3rd, 2005 02:24 PM
I'm wondering if maps and other models on EFFILES.com can be converted for use in 3D programs like Max or Lightwave?

This map for example would be more useful to a project I'm working on if I could convert it to max or LW for rendering.

http://eliteforce2.filefront.com/fil...erenityB;18056
1845891
Re: Can maps be converted for use in Max or Lightwave?
EXiT
March 3rd, 2005 06:01 PM
I think you can do it with Q3map2 (I'm not sure if you need the .map source, I think you'll be able to do this with the .bsp itself).
Get Q3map2 here: http://shaderlab.com/
Read more about converting from bsp to ase here: http://en.wikibooks.org/wiki/Q3Map2
(specifically, read the -convert switch and also the subsection on making ASE models).

You can import ASE models into Max I believe.
Also, don't forget to get permission from any authors of maps your converting before you re-distribute them in any way.

For models, you can import .mdr formats in Milkshape and then export as a .3ds from there into Max. If it's MD3 format you should be able to find an md3 import plugin for Max.

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