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ST:EF Modding, Mapping and Editing
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Old December 8th, 2002   #1
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Default mapping problem (yes, another one)

ok, i need some transporters in my map, i have the trigger texture which works, but i cannot find the target thingy for it, and so it doesnt transport....where is the target_teleporter thingy?

thx, Arch

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Old December 8th, 2002   #2
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If I remember correctly,you just need to use a target_position and have the trigger target it.
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Old December 8th, 2002   #3
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thx ill go try it
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Old December 8th, 2002   #4
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looks like its gonna work....another 2 questions ( )

#1 what is a node with unbounded volume, and #2 waht is:

************ ERROR ************
MAX_MAP_LIGHTGRID


thanks again
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Old December 11th, 2002   #5
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you got too many light...TOO MANY LIGHTS!!!!
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Old December 11th, 2002   #6
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to solve :
ERROR MAX_MAP_LIGHTGRID

You have too many lights in your map. In the worldspawn enter key lightgrid and for the value, 64 64 64. Infinite brushes can also cause this error.

This be a quote from a website if you get anymore errors then this website
http://quake3.qeradiant.com/errors.shtml
should sort out (tell you how to fix) them
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Old December 11th, 2002   #7
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thanks VR (how many times am i gonna end up saying this? :P ), works now...all i have to do is wait for this pile of junk to compile it and then make about 50 bug fixes etc and recompile again

now that is scary *watches his 533mhz p3 sweat away*
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