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ST:EF Modding, Mapping and Editing
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1179526
Changing Default skin for SP
-=[Viper]=-
June 23rd, 2004 07:42 PM
Hello All,
I have some new "head" tga files that I want to use instead of the default head tga files. When I place these files in the appropriate directorys (from the models/players/skin_name/) and edit the skin files with the new default head texture and torso texture, but when I start the mod, I still see the red uniform. Anyone have any information on the correct way to replace the default texture for the player and npc's for a mod.

Thanks
1179541
Re: Changing Default skin for SP
EXiT
June 23rd, 2004 07:48 PM
Did you put them in a pk3 with the "zzzzzzz-nameoffile.pk3" filename?

7
1179564
Re: Changing Default skin for SP
-=[Viper]=-
June 23rd, 2004 07:59 PM
I made a basemod.pk3 file and placed the new tga and skin files in models/players/munro directory and placed this pk3 file in my mod directory.
1206737
Re: Changing Default skin for SP
Lt_Commander
July 3rd, 2004 12:34 PM
That's your problem. "basemod" comes before "pak0" on the alphabet. If you want to overwrite anything, the first letter must be "q-z" to go after "p". The engine loads things alphabetically, so the farther back in the alphabet, the later it will load.
1207108
Re: Changing Default skin for SP
EXiT
July 3rd, 2004 03:54 PM
But since he's loading it in his own mod folder, all those files will overwrite anything in the baseEF folder so he doesn't need to put any "zzzzz"s or anything.

7
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