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ST:BC SDK and MPE Learning Center Want to edit a ships capabilities or weapons? Learn how to use the Model Property Editor (MPE) and other aspects of the SDK in here!

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Old June 1st, 2007   #1
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Default "DamageTool.exe has stopped working."

This hasn't been asked yet so I will. Is it possible for the Damage Tool to work with Vista? I followed the instructions (i guess) and that is what I get after I click ok on the little graphics window that pops up.

Team Fortress 2 Name: 086gf
Nascar Racing 2003(500+ tracks;5000+ cars; 5 mods)
ST:BC(KM2012-custom) ST:Legacy(custom mod) ST:Armada(custom mod) ST:Armada2(custom mod)
STA2: FleetOps(custom mod)SW:EAW(custom mod) SW:FOC(custom mod)
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Old June 2nd, 2007   #2
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Default

I was really tired last night so here are some specifics.

I DLed the SDK, then I removed both the DamageTool and the ModelPropertyEditor folders aswell as both HTML files for each to the main directory specifically into the Tools folder. I did copy all the galaxy nif files in the data/models folder into the damagetool directory like the HTML file said but that did nothing.

Team Fortress 2 Name: 086gf
Nascar Racing 2003(500+ tracks;5000+ cars; 5 mods)
ST:BC(KM2012-custom) ST:Legacy(custom mod) ST:Armada(custom mod) ST:Armada2(custom mod)
STA2: FleetOps(custom mod)SW:EAW(custom mod) SW:FOC(custom mod)
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Old June 3rd, 2007   #3
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Default re:DamageTool.exe,

If you open the MPE folder you should see six files(at least that's what I see).

app.py______________________ python file
app.pyc_____________________ compiled python file
globalpropertytemplates.py_____ python file
globalpropertytemplates.pyc____ compiled python file
modelpropertyeditor___________ registration entries
modelpropertyeditor_s_________ application

The 5th file(registration entries) is the key. You need to set up the registration entries for this program to work properly. Click on this file before using the editor and everthing should work fine. If this does'nt come back here and we'll try something else. Good luck.
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Old June 3rd, 2007   #4
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It did not work. I tried ever combo of options I could, but nothing worked. I tried "Windowed"; "Direct 3D HAL on Intel 82945G Express"; "RGB Emulation on Intel 82945G Express"; and "Use 24/32 bit ZBuffer if available". I didn't think "Full Screen" would make a difference and there was no "Resolution" options.

Team Fortress 2 Name: 086gf
Nascar Racing 2003(500+ tracks;5000+ cars; 5 mods)
ST:BC(KM2012-custom) ST:Legacy(custom mod) ST:Armada(custom mod) ST:Armada2(custom mod)
STA2: FleetOps(custom mod)SW:EAW(custom mod) SW:FOC(custom mod)

Last edited by 086goinfast; June 3rd, 2007 at 09:27 PM.
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Old June 3rd, 2007   #5
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icon_question re:DamageTool.exe

If you open the Damage Tool folder you should see one folder and three files(at least that's what I see).


Data_______________________________Folder
Configfile.txt________________________Config File (notepad)
Damage.tga________________________TGA file
DamageTool.exe_____________________Application

If you copied the galaxy.nif file to the Data folder, and these files are there this should work. BTW the data folder should already have three files in it called damage1, damage2 and damage3. Check to see that the configfile.txt said this: "data/galaxy.nif" and that you're set to "RGB Emulation mode". Give this a shot, and let us know how you do.
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Old June 4th, 2007   #6
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Default

Thanks that worked but is there a way to get the textures to show up? Just curious.

Team Fortress 2 Name: 086gf
Nascar Racing 2003(500+ tracks;5000+ cars; 5 mods)
ST:BC(KM2012-custom) ST:Legacy(custom mod) ST:Armada(custom mod) ST:Armada2(custom mod)
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Old June 4th, 2007   #7
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Thumbs up re:DamageTool.exe,

Glad to hear you are having success.

You may want to copy the textures for that model into the same directory, otherwise you will see a white model.
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