This is a discussion on [Question] Star Trek 2009 Enterprise Mod within the ST:BC Problems, Errors and Help forums, part of the Star Trek: Bridge Commander category; I was reading the readme, and I was wondering about this line: This Enterprise contains 512 res, 1024 res, and ...
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| ST:BC Problems, Errors and Help Bridge Commander not working? Dissapearing mods? Blank Screen of Death? Porblems with QBR, BCMP, foundation, or BCMI? In here!" |
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#1
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| I was reading the readme, and I was wondering about this line: This Enterprise contains 512 res, 1024 res, and 2048 res textures, so anyone can play this ship. How would I get the 512 set to work using BCMP? I know that 1012 and 2048 would not work, as those resolutions lag on SFC 3. |
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#2
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| BCMP won't do anything. Just copy the textures from Data/Models/Ships/WCJJEnterprise/Medium to the main WCJJEnterprise folder. |
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#3
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| avoid using BCMP and BCMI anyway... they are old, outdated, and a bit buggy... besides, BCUT contains all the functions that those other programs had and more (but you already knew that lol)
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#4
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| Yeah... But BCUT Keeps Freezing up, and Locking up. I had to do TWO System Restores, as uninstalling it did not help. BCMP Installs my ships like nothing. Back on topic, I got the ship to work, but it seems to alternate between pulse phaser shots and beam shots. Is this normal, and can I fix it? I have a miranda class that uses TMP Phasers, they might be a good sbstitute. |
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#5
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| Quote:
FYI there's a BCUT support forum where such problems should be posted. Bridge Commander Universal Tool Quote:
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