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Bridge Commander not working? Dissapearing mods? Blank Screen of Death? Porblems with QBR, BCMP, foundation, or BCMI? In here!"

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Old June 5th, 2004   #1
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Default Hull Registry and MVAM 2.0

Since I installed MVAM 2.0 (which is working perfectly - great mod) the hull registry for my CG Sov has vanished. Any ideas would be appreciated!
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Old June 5th, 2004   #2
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Question Re: Hull Registry and MVAM 2.0

That is really weird becuase the opposite happened to me, Before I didnt have MVAM 2.0 I didnt have the registry on my CG sovereign but now when I installed MVAM 2.0 it has returned ..Mmmmmmmmmm interesting
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Old June 5th, 2004   #3
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Default Re: Hull Registry and MVAM 2.0

i never had the registry on my Sovereign before and i didnt have it after i installed MVAM 2.0

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Old June 5th, 2004   #4
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Default Re: Hull Registry and MVAM 2.0

Sometimes I have the registry and sometimes I don't. It seems like a random thing.
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Old June 5th, 2004   #5
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Default Re: Hull Registry and MVAM 2.0

I remember that after NanoFX 2 was released, I had to rename sovereign.nif to sovereign_glow.nif. It seems that for some reason, there is a copy of that file, except without the glow part. This applies to the Enterprise too. Curious...

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Old June 5th, 2004   #6
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Default Re: Hull Registry and MVAM 2.0

Hull registry? Well, the MVAM mutates the section that calls in ships. It's in MissionLib, called "CreatePlayerShip". I had to mess a bit with hull registries to get the ships to actually "change".. maybe the CG Sov relies on this. When I get a chance, I'll check this out.

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