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-   -   Hull Registry and MVAM 2.0 (http://forums.filefront.com/st-bc-problems-errors-help/127846-hull-registry-mvam-2-0-a.html)

Vic G June 5th, 2004 02:25 AM

Hull Registry and MVAM 2.0
 
Since I installed MVAM 2.0 (which is working perfectly - great mod) the hull registry for my CG Sov has vanished. Any ideas would be appreciated!

Scouse_Commander June 5th, 2004 03:20 AM

Re: Hull Registry and MVAM 2.0
 
That is really weird becuase the opposite happened to me, Before I didnt have MVAM 2.0 I didnt have the registry on my CG sovereign but now when I installed MVAM 2.0 it has returned ..Mmmmmmmmmm interesting

Toaster June 5th, 2004 05:04 AM

Re: Hull Registry and MVAM 2.0
 
i never had the registry on my Sovereign before and i didnt have it after i installed MVAM 2.0

EnterpriseG June 5th, 2004 07:52 AM

Re: Hull Registry and MVAM 2.0
 
Sometimes I have the registry and sometimes I don't. It seems like a random thing.

EagleR June 5th, 2004 01:09 PM

Re: Hull Registry and MVAM 2.0
 
I remember that after NanoFX 2 was released, I had to rename sovereign.nif to sovereign_glow.nif. It seems that for some reason, there is a copy of that file, except without the glow part. This applies to the Enterprise too. Curious...

sneaker98 June 5th, 2004 01:11 PM

Re: Hull Registry and MVAM 2.0
 
Hull registry? Well, the MVAM mutates the section that calls in ships. It's in MissionLib, called "CreatePlayerShip". I had to mess a bit with hull registries to get the ships to actually "change".. maybe the CG Sov relies on this. When I get a chance, I'll check this out.


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