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Hull Registry and MVAM 2.0 Since I installed MVAM 2.0 (which is working perfectly - great mod) the hull registry for my CG Sov has vanished. Any ideas would be appreciated! |
Re: Hull Registry and MVAM 2.0 That is really weird becuase the opposite happened to me, Before I didnt have MVAM 2.0 I didnt have the registry on my CG sovereign but now when I installed MVAM 2.0 it has returned ..Mmmmmmmmmm interesting |
Re: Hull Registry and MVAM 2.0 i never had the registry on my Sovereign before and i didnt have it after i installed MVAM 2.0 |
Re: Hull Registry and MVAM 2.0 Sometimes I have the registry and sometimes I don't. It seems like a random thing. |
Re: Hull Registry and MVAM 2.0 I remember that after NanoFX 2 was released, I had to rename sovereign.nif to sovereign_glow.nif. It seems that for some reason, there is a copy of that file, except without the glow part. This applies to the Enterprise too. Curious... |
Re: Hull Registry and MVAM 2.0 Hull registry? Well, the MVAM mutates the section that calls in ships. It's in MissionLib, called "CreatePlayerShip". I had to mess a bit with hull registries to get the ships to actually "change".. maybe the CG Sov relies on this. When I get a chance, I'll check this out. |
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