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ST:BC Modding and Editing
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Old August 7th, 2003   #1
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Default fleet hail

hi i need to locate the script for fleet hail in the bridge commander director.

i've looked everywhere. but i cant find it.

thanx

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Old August 7th, 2003   #2
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Default Re: fleet hail

I got the option of hailing the fleet from the mod "Quake Battle Replacement". One of the best mod ever created. It brings the idea of QuickBattle to a higher level.
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Old August 7th, 2003   #3
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Default

i know what mod it came with i just cant find the script in the directory.

sorry i should of been more clear.

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Old August 7th, 2003   #4
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Default Re: fleet hail

Oh, sorry, I should read the thread carefully.
I think this is where you should look for:
C:\Program Files\Activision\Bridge Commander\scripts\AI\Fleet
In that folder there are 6 files. They are _init_, defendtarget, destroy target, disable target, dockstarbase, and helpme.

If these are not what you are looking for then I suggest you e-mail the author of QBR.
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Old August 8th, 2003   #5
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Default Re: fleet hail

ok thanx, what im hoping to do is edit it a bit so that there is a new optional 'fleet cloak' so u can do a suprise raid
thanx again

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Old August 8th, 2003   #6
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Default Re: fleet hail

hmmm... that would be interesting!!!
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Old August 13th, 2003   #7
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Default Re: Re: fleet hail

Quote:
Originally Posted by krio2006
ok thanx, what im hoping to do is edit it a bit so that there is a new optional 'fleet cloak' so u can do a suprise raid
thanx again
Nice Idea if it works post it on BCfiles I'd download

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Old August 13th, 2003   #8
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Default Re: Re: fleet hail

Quote:
Originally Posted by krio2006
ok thanx, what im hoping to do is edit it a bit so that there is a new optional 'fleet cloak' so u can do a suprise raid
thanx again
You'll need to create the AI, as well as modify Scrips/Bridge/HelmMenuJandlers.py.
It'd be best if you used a mutator override to accomplish the latter. That way,
you'd avoid modifying stock files.

-Jeff
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