Here is a quote from the file on BCFiles:
if you want to make this your 2 or 3 torpedo on that ship just make some little changes like this
Topedo.SetMaxTorpedoes(0, 265)
Topedo.SetTorpedoScript(0, "Tactical.Projectiles.Photon")
Topedo.SetMaxTorpedoes(1, 60)
Topedo.SetTorpedoScript(1, "Tactical.Projectiles.Quantum")
Topedo.SetMaxTorpedoes(2, 30)
Topedo.SetTorpedoScript(2, "Tactical.Projectiles.Transphasic")
Topedo.SetNumAmmoTypes(3)
App.g_kModelPropertyManager.RegisterLocalTemplate( Topedo)
and that will give you 3 different torpedos on one ship.
So, you can have normal photons, quantums and transphasics on the same ship.
