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transphasic torpedo mod Is this transphasic torpedo mod supposed to be separate or replace all the quantam torpedos? |
It's separate. You can have both quantums and transphasic torpedoes on the same ship. |
Here is a quote from the file on BCFiles: if you want to make this your 2 or 3 torpedo on that ship just make some little changes like this Topedo.SetMaxTorpedoes(0, 265) Topedo.SetTorpedoScript(0, "Tactical.Projectiles.Photon") Topedo.SetMaxTorpedoes(1, 60) Topedo.SetTorpedoScript(1, "Tactical.Projectiles.Quantum") Topedo.SetMaxTorpedoes(2, 30) Topedo.SetTorpedoScript(2, "Tactical.Projectiles.Transphasic") Topedo.SetNumAmmoTypes(3) App.g_kModelPropertyManager.RegisterLocalTemplate( Topedo) and that will give you 3 different torpedos on one ship. So, you can have normal photons, quantums and transphasics on the same ship. :) |
where and how do I make this mod? |
HUH Ok so i whould need 2 do Topedo.SetMaxTorpedoes(0, 265) Topedo.SetTorpedoScript(0, "Tactical.Projectiles.Photon") Topedo.SetMaxTorpedoes(1, 60) Topedo.SetTorpedoScript(1, "Tactical.Projectiles.Quantum") Topedo.SetMaxTorpedoes(2, 30) Topedo.SetTorpedoScript(2, "Tactical.Projectiles.Transphasic") Topedo.SetNumAmmoTypes(3) App.g_kModelPropertyManager.RegisterLocalTemplate( Topedo well wer do i find the text 2 do that? plz help i dpont have a clue! |
Lets say, for example, that you wanted to add them to a Sovereign class ship. Just find the following lines in your sovereign.py file. Torpedoes = App.TorpedoSystemProperty_Create("Torpedoes") Torpedoes.SetMaxCondition(6000.000000) Torpedoes.SetCritical(0) Torpedoes.SetTargetable(0) Torpedoes.SetPrimary(1) Torpedoes.SetPosition(0.000000, 0.000000, -0.100000) Torpedoes.SetPosition2D(73.000000, 55.000000) Torpedoes.SetRepairComplexity(3.000000) Torpedoes.SetDisabledPercentage(0.750000) Torpedoes.SetRadius(0.250000) Torpedoes.SetNormalPowerPerSecond(150.000000) Torpedoes.SetWeaponSystemType(Torpedoes.WST_TORPED O) Torpedoes.SetSingleFire(0) Torpedoes.SetAimedWeapon(1) kFiringChainString = App.TGString() kFiringChainString.SetString("0;Single;123;Dual;53 ;Quad") Torpedoes.SetFiringChainString(kFiringChainString) Torpedoes.SetMaxTorpedoes(0, 200) Torpedoes.SetTorpedoScript(0, "Tactical.Projectiles.PhotonTorpedo2") Torpedoes.SetMaxTorpedoes(1, 60) Torpedoes.SetTorpedoScript(1, "Tactical.Projectiles.QuantumTorpedo") Torpedoes.SetMaxTorpedoes(2, 0) Torpedoes.SetTorpedoScript(2, "Tactical.Projectiles.Transphasic") Torpedoes.SetNumAmmoTypes(3) App.g_kModelPropertyManager.RegisterLocalTemplate( Torpedoes) |
OK, I hope you're the person I've been looking for, I can't read the Hardpoint files like you can I think, I opened them with: Wordpad, Notepad and MS Word. And every time I only get the typical screen you get when you try to read a new Word document on an older version of MS Word, that is: squares,strange letters and here and there a piece of text you can read. My question now: What program should I use to open those py and pyc files in the Hardpoints so I can read and modify them? Please answer quickly!!! Thank you a thousand times in advance!!! |
You can't correctly read or modify the .pyc files. These are Python scripts that have been compiled by Bridge Commander. If you want to do any modifications to the game then you need to download the SDK. You can get it here: http://www.bcfiles.com/file.info?ID=2455 The SDK contains .py files that CAN be read and modified by notepad. That's what I use to edit them. Hope this helps. :) |
You can decompyle your .pyc files, too. You need the python program and the decompyling algorythm. Or go to http://startrek.webhop.info/decompyler.html. It's in German and didn't tried but I think it works. There you decompyle you files online. Just load your .pyc file and you will get the decompyled file. Greetings from Germany |
U Forgot Something ok the first thing is the fackt that u have to edit the quick battle.py file to support the 3 torp types,i have already made one and will give it to u after while if not u will only get one torp torp type and that wouldsuck the second thing is the fact that the py files are case sensitive if u do spell any thing wrong or forget a capitol letter it will show the afore mentioned problem |
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