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-   -   Is there a way to add disruptors to a sovereign class? (http://forums.filefront.com/st-bc-modding-editing/69339-there-way-add-disruptors-sovereign-class.html)

NCC 1701 E April 10th, 2003 05:40 AM

Is there a way to add disruptors to a sovereign class?
 
I was wondering if there was any way
that i could add disruptors to a sovereign
class starship. I would be cool to see the
sovereign firing disruptors.:assimilate: :deal:

borg121 April 10th, 2003 07:27 AM

yes, it's possible

mldaalder April 10th, 2003 10:53 AM

Use them MPE that you get with the SDK (from bcfiles.com)

borg121 April 10th, 2003 02:24 PM

i can do it without a program.

RoyalGuard April 10th, 2003 03:15 PM

You can do it the script way or the GUI way. The GUI way is easier if you're not sure what to do and requires that you DL and install the SDK, and use the model property editor that comes with it.

NCC 1701 E April 10th, 2003 07:51 PM

How can i add a disruptor to the sovereign
with the MPE? Everytime I try to add a property,
all I get is phasers and torpedoes. Must it be done manually?:confused:

starforce2 April 11th, 2003 12:02 AM

any weapon can be added to any ship or station. It can be done manualy, but it would be much easier to do it with the MPE.

If you are adding a pulse disruptor to a sov, you need 2 things:

1) The master system for pulse weapons
2) The weapon emitter(s) themselves

Both can be added by going into the templates menu. Ofcourse, when you're done there you need to click add property, then find the items you added (they will show up at the end of the list) and select each one and hit add.


If all you want is beam disruptors, you simply need to change color and fire sound of whichever phaser beam you want to change.

NCC 1701 E April 11th, 2003 01:36 AM

thank you, starforce2. your help has
been very much appreciated. Now thanks to you,
my sovereign has disruptors.


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