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-   -   torpedoes or not torpedoes, help please (http://forums.filefront.com/st-bc-modding-editing/67350-torpedoes-not-torpedoes-help-please.html)

comwarrior March 26th, 2003 06:36 AM

torpedoes or not torpedoes, help please
 
Ok, I'm thinking about creating a torpedo, except it's not a torpedow, it's a mine.

I want to modd a ship so that it lays mines.
The mines are black and do not move.
I've found the damage value however, I'd like to set the radious, IE when a ship his it, there is a big bang and ships neer by register damage too.

All I want is a big hole in the front of the ship that hit it and then everyone else gets some shield damage.

Is there a simple way of doing it?

comwarrior March 26th, 2003 06:41 AM

I think I just found it.
Can someone confim the value I want to change is
pTorp.SetDamageRadiusFactor(0.14)

To up this value?
Also, how big are these radious units?

I'm tempted to up the damrad value on a quantun and see what effect it has> :dance:

book March 26th, 2003 09:48 AM

ive actually been working on a mine as a weapon using the launching framework

Defiant March 26th, 2003 09:55 AM

Didn't we had something like that?
cloakedMine or something like that?

tim_scott_2000 March 26th, 2003 09:58 AM

one of the three defiants i have launches mines but it can be a pain when you hit them yourself (i think they are really torps with no thrust so they don't move)

elminster March 26th, 2003 11:24 AM

Yes that would be MLDaalders Cloaked mines mod, you might want to PM him for more info.

Defiant March 26th, 2003 12:05 PM

Oh yes, I remember.
But that Defiant had a bug that let you fire these Mines also the Bug Launchers. -If I remember correctly.

elminster March 26th, 2003 03:34 PM

A bug, what are you talking about? It was supposed to fire mines. doh.
Bug launchers? WTF are those?

If you want to critcise fine, but do it in your own thread in rants amd raves.

Back on topic pls.


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