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-   -   raven production (http://forums.filefront.com/st-bc-modding-editing/331209-raven-production.html)

legotrekker September 15th, 2007 10:49 AM

raven production
 
ok, i really need help here, im trying to build a raven class starship for bridge commander,
i downloaded milshape from the internet, then found an old 3d model on my computer i had downloaded a long time ago on some site not relating to bc, i converted it to .nif format and replaced the stock shuttle model with that, it worked perfectly ingame, except, no textures, oh well, id figure out how to add those later i thougt

i downloaded bcmp and mpe, i used an old nihydron ship script for the main ship script and edited it so that the models and harpoints led to my model file and a hardpoint file that wasn't there yet.

I used mpe to load up my raven model, then added a hull and warp core (should be enough for my first test i thought to myself)

finally, i used bcmp to create a quick plugin and then stuck it in my "custom" folder.

i load bridge commander, load a quickbattle with my raven, and im stuck in bridge and can't get tactical view, and none of my crew will do anything,

what did i do wrong?!?!, please help

rishisen September 15th, 2007 02:27 PM

yeh i no i ad the same problem i would liek to know how to fix this problem to
i ve got permission to port some uncaccnon stargate ship concepts from a2 not the highest poly game but still i cudnt add them in
thnks i

rishisen September 15th, 2007 02:27 PM

yeh i no i ad the same problem i would liek to know how to fix this problem to
i ve got permission to port some uncaccnon stargate ship concepts from a2 not the highest poly game but still i cudnt add them in
thnks i thought

ACES HIGH September 15th, 2007 10:28 PM

well, first of all, the hard point needs more systems than that. the SDK includes an example HP that you can work from, which has all the necessary systems, secondly, are you absolutely sure that you have all the files you need, and that everything is pointed to the right place?
Take a look at any existing ship mod to be sure.

legotrekker September 16th, 2007 11:33 AM

well, ill check again...

ACES HIGH September 17th, 2007 08:14 AM

you see, part of the problem is that most of the crew's functions are linked in some way to systems in the hard point, so if they don't see them, the game can have problems

legotrekker September 17th, 2007 12:24 PM

hmmm, well, everything seems to be in order and i added several properties into the hardpoint file, i submitted my work to filefront, it may or may not get into bc files, but if it does, someone please try to repair it for me

legotrekker September 18th, 2007 03:21 AM

ok, i got a console report and it say something to the equivilant of
"name mismatch Raven in module filename (insert hardpoint file here)"

*Daedalus September 18th, 2007 10:40 AM

If you like, you can send me your ship, I'll see what I can do...

legotrekker September 18th, 2007 12:22 PM

that would be wonderful, thank-you, this is my first real project for bc, i would really appreciate it, how could i send it?


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