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ST:BC Modding and Editing
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Old October 5th, 2007   #51
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well, thats what i meant, the ability to tell ships exactly where to go, create ships in drydocks from a friendly menu, and so on, except much better then armada 'cus the ships fight MUCH more realisticly.

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Old October 12th, 2007   #52
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just wondering if anyone has anything for me, ive been, ummm, away from bc for a couple days(discovered the glory of jedi academy) and am ready to do a little more work. If you have those textures for me daedaulus, (i just cant manage to spell your name correctly) then id like to go ahead and apply them to the model

oh, i have a question too, is there anyone way to add a straight phaser strip onto the ship? i want to stick it onto the warp nacelles but i keep on getting a circular phaser array, yes, i know, dont tell me.... im a n00b

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Old October 13th, 2007   #53
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Sorry, I've been away for the weekend; college-picking.

I could add that phaser strip... but I'd rather not, not unless it was added to the model first. They tend to look pretty crappy if it's texture only. Your ship though, so whatever.

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Old October 13th, 2007   #54
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sounds horribly tough and annoying, glad i have 3 1/2 years

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Old October 13th, 2007   #55
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Nah, 'twas fun.

I've modified the necelle textures, but I've decided to try and revamp the whole ship, so bare with me, lol.

I've attached a WiP texture file, tell me if you like it, and what you'd like changed (if any).
Attached Thumbnails
raven production-nc2.bmp  

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Old October 13th, 2007   #56
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well looking at the starfleet logo, the colour needs to be toned down significantly and a better shaped arrow.

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Old October 14th, 2007   #57
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oooo, nice, actually, im confused cus i need more places to put phasers and there isn't much room on the ship, i was thinking about a phaser strip mounted right above the starfleet logo on the nacelle and am currently trying to get it to go straight (i keep getting a circular beem!!!! which looks VERY stupid and EXTREMELY ugly) so would you see if you could texture something hinting at that for me?

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Old October 14th, 2007   #58
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oh, sorry, i didn't see that edit you put in earlier, ummm, see if you can add it and let me see, im not sure how you add a phaser strip into the model though, what changes would be made to the model in order to make it look correct?

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Old October 14th, 2007   #59
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A raised line is all that's needed really... The only hard bit is matching it up with the texture.

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Old October 15th, 2007   #60
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i see.... hmmm.... ill think about it a while

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