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ST:BC Modding and Editing
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Old September 29th, 2007   #21
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by the way when i choose resume it goes into an infinate "resume or abort?" loop and gets really wierd cus when i load this in full screen i dont get a console report

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Old September 29th, 2007   #22
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Looks like you have put raven instead of Raven in the hp. python needs the correct case for the ships to work. best bet go through thee hp and make sure it is named correctly

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Old September 29th, 2007   #23
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no way, you mean the entire time the thing was screwed cus of a small-case R!!! Ill try, it, lol,

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Old September 29th, 2007   #24
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thanx man, ok this ig getting annoying, the suggestion you gave me bypassed the case mismatch error but now gives me this demonic little report
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raven production-consolereport2.jpg  

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Old September 29th, 2007   #25
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well, that was easy to fix, i checked the hardpoint and....
dude, i must b the most idiotic n00b in the world... how did i forgot to add a power plant!?!? lol. thnx for the support everyone, i was gonna release a beta but I realized that ingame the hardpoint sux, i can't fire phasers and turning is horrible, textures arent quite as bad as i expected tho, if anyone cares ill post a screeny

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Old September 29th, 2007   #26
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well, here i am, back to be n00by! ok, i built the raven and successfully got it ingame, i got it to fly, and fire phasers, and thats where the problem is, originally the model was way to big, so i changed the scale to .1 and it was 1 before, it seemed to work but now the game thinks that the ship and all the subsystems are out in space instead of where they are supposed to be on the ship, in other words, its near impossible to hit the ship and phaser fire looks VERY strange, this is quite a major problem, oh and when the ship is destroyed it crashes the game, and the once that it didn't there was no real explosion, just a noise and a dissapearing ship, i appreciate all the help here people, please just stick with me a little bit longer

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Old September 30th, 2007   #27
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My god your a n00b.

You need to rescale the hardpoint aswell as the model. Its that simple.

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Old September 30th, 2007   #28
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Dude, I don't ever remember you releasing a mod. You were once a "n00b" yourself, so don't insult this guy, if you don't think he's worth your time don't post here...

I corrected those myself, and was just about to post it up today, lol, but yeah, you need to rescale the hardpoint as well, it's not really related to the model in that way.

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Old September 30th, 2007   #29
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It wasn't meant as an insult. It was meant as contructive feedback. I would've thought he would've rescaled the hardpoint after rescaling the model since they really are 2 different sides of a mod and they need to be tweaked seperatly to get the deisred effect.

Also, I did release a mod. Granted it was a SubMenu enabled set of ship plugins which, ironically, you told me how to do several months ago. I do Have a v2 in the works which will include detailed ship descriptions, custom warp speeds and SubMenu enabled again. All thanks to Sovvy's BCSMC tool.

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Old September 30th, 2007   #30
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ok, well, 1. i know im a n00b, lol, ive said it myself, 2. im not exactly sure which i rescaled, the hardpoint or model, i went into edit, then option and finally changed the scale in the model scale bar. So, what do I change and how, really tho, thanx everyone, I know this whole thing makes me sound like an idiot, I intend probably to never make anything again after I finish this but im determined to get it to work cus I NEED this ship!

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