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Ship install help Hi all. I would like some help getting new ships to appear work in BC, i never played BC before until last week when i found a copy at a car-boot sale. Im having trouble because there is no guide for installing, and many of the mods just say read the readme which are never useful to someone who hasn't a clue what your saying. Theres only a few ships a want, thats the stargate ones, i have updated BC to 1.1 and cut and pasted all the files in the ship-packs to the root directory, but they don't appear in game. i have asked around for help but people appear to be quiet rude when i send messages. some have said install nanofx, submenu, sdk, shuttle launch cradle and some things called BCMI and BCMP. i have got the bcmi but theres no files in the shippacks, and used bcmp which got me somewhere, ie i saw the ship names in a list and added, but then it said open game tgl tab and select the ships from the list and update.... there are on ships in the list its blank. then it mentioned a mutator?? Im sorry if this all sounds stupid, but looks and sounds extremely hard to add ships and with no real guide its even harder for us noobs. Thanks in advance Silent lord |
Download this file: BCMI final, Bridge Commander Downloads, Bridge Commander Mod Installers it has foundation included which is needed for all mods to work. also there are some requiered mods in the Readme for the Stargate packs so you should install those aswell. |
Hi Darth_Harry, i have been reading alot and found that bcmi is useful and im going to use it add others ships. however the bcmi doesn't work for this shippack as there is no bcmi files to work with. although i am hearing alot about foundation. I have just found another stargate shippack which has a guide so to speak and lists these as requirements: Requirements = Submenu mod, Future Technologies (for the drones), Foundation. (NanoFX is recommended, but is not neccessary). what is foundation and where do i get it, i searched BCfiles but got nothing. |
As stated in the reaction of Darth Harry, it is IN the bcmi final package..when you run the program you wil get the message the foundation isn't installed...when you click yes the foundation should be installed |
to install the pack just eaxtract the scripts , data and sfx folders and put the in your Bridge commander Folder as for the others use the Search function on the site |
whats the point of a search function here? lol no one bothers to try it anyway... |
Instal BC, path to 1.1, Then add in the foundation (done by running BCMI/BCMP once and agreeing to their demands) THEN add in your ships, one by one checking the readme for things that they need or need not to be. Under the configuration menu, there should be a new button called mutators. Click on this and you'll be taken to a list of mods and mod categories. Click on the ones you want ("extra ships" being the most obvious one) then they can show up in game. |
also - in the stickied threads, there is a post about adding ships ingame, with a link to a tutorial at bcfiles showing in detail how to do this :) |
okay thanks all for advice and help, however under configuration there is no extra button called mutators... |
erm.. scratch that, i didn't install bcmp, just done it and updated foundations, the mutators button is there now. hopefully it will all work now, thanks guys/gals |
hey hey!! works great, apart from some ships with no names or descriptions its awesome. one last question, is it possible to play the single player campaign with one of these ships instead of the galaxy class? |
The descriptions are missing becouse....there are none. Dave added them just recently to the 3rd pack which is still in the Beta Testing phase. as for playing the campain with 1 of these ships. it is possible you need to edit a script file. not shure which tho ill look into it. if you get any problems with Singleplayer tho try turning off NanoFX. |
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tho it is a bit complex and takes alot of inner-script-tweakings and such... and there is no guarantee... unless you know what you're doing; and even still its not 100% sure what youre doing will work... |
hehe.. sorry Jimmy, didn't look proper. |
okay I am trying to get the Enterprise G the Vivace the sabre class to run I am doing what I usually do click and dragbut they are not showing up on the screen in quick battle how the hell do I get them Working it was never this hard before I stopped playing BC for a while and now when I go to add ships it's impossible to get them working. Is it bad scripting? I have the latest plugin I have the net frame work 2.0 I have BCMI final and BCMP 2.0 I also have 4.4 which is supposidly the older version so what am I doing wrong I used to do this all the time how do I get these ships to show up. |
read the above posts lol :) |
lol need help again. i had to unistall BC after i installed the nanofx2b fix, it caused the game to not load, just a black screen and yellow pointer. so i have reinstalled fresh copy, 1.1 patch, bcmp and bcmi and nanofx 2.0.... but now i can't see the mutators button so i can turn on the nanofx's. help again please..... also this nanofx gets rid of those yellow boxes around a ship dosen't it? silent lord |
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