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ST:BC Modding and Editing
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Old June 29th, 2007   #11
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hey hey!! works great, apart from some ships with no names or descriptions its awesome.

one last question, is it possible to play the single player campaign with one of these ships instead of the galaxy class?
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Old June 29th, 2007   #12
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The descriptions are missing becouse....there are none. Dave added them just recently to the 3rd pack which is still in the Beta Testing phase. as for playing the campain with 1 of these ships. it is possible you need to edit a script file. not shure which tho ill look into it. if you get any problems with Singleplayer tho try turning off NanoFX.
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Old June 29th, 2007   #13
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Quote:
Originally Posted by Silent_lord View Post
one last question, is it possible to play the single player campaign with one of these ships instead of the galaxy class?
yes lol again, the stickied threads

tho it is a bit complex and takes alot of inner-script-tweakings and such... and there is no guarantee... unless you know what you're doing; and even still its not 100% sure what youre doing will work...
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Old June 29th, 2007   #14
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hehe.. sorry Jimmy, didn't look proper.
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Old June 30th, 2007   #15
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okay I am trying to get the Enterprise G the Vivace the sabre class to run I am doing what I usually do click and dragbut they are not showing up on the screen in quick battle how the hell do I get them Working it was never this hard before I stopped playing BC for a while and now when I go to add ships it's impossible to get them working. Is it bad scripting? I have the latest plugin I have the net frame work 2.0 I have BCMI final and BCMP 2.0 I also have 4.4 which is supposidly the older version so what am I doing wrong I used to do this all the time how do I get these ships to show up.

Joel
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Old July 1st, 2007   #16
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read the above posts lol
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Old July 1st, 2007   #17
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lol need help again. i had to unistall BC after i installed the nanofx2b fix, it caused the game to not load, just a black screen and yellow pointer.

so i have reinstalled fresh copy, 1.1 patch, bcmp and bcmi and nanofx 2.0.... but now i can't see the mutators button so i can turn on the nanofx's.

help again please..... also this nanofx gets rid of those yellow boxes around a ship dosen't it?

silent lord
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